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authorMarek Olšák <[email protected]>2012-01-23 03:38:39 +0100
committerMarek Olšák <[email protected]>2012-01-25 12:35:19 +0100
commit7023ed9e622a3a080ccc6a2739ba1ccd8775a345 (patch)
tree3daf4cf433bdbec8a9d36061952c4f7fccee51d6 /src/gallium/drivers/r300/r300_context.h
parent697b9945fb0f55428b06821f98fd8621372f81ad (diff)
r300g: nuke the fallback for fragment color clamping
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index e40b7af45dd..f32504c530a 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -569,8 +569,6 @@ struct r300_context {
int sprite_coord_enable;
/* Whether two-sided color selection is enabled (AKA light_twoside). */
boolean two_sided_color;
- /* Whether fragment color clamping is enabled. */
- boolean frag_clamp;
/* Whether fast color clear is enabled. */
boolean cbzb_clear;
/* Whether fragment shader needs to be validated. */