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authorMarek Olšák <[email protected]>2017-10-05 04:02:05 +0200
committerMarek Olšák <[email protected]>2017-10-07 18:26:35 +0200
commit0a3b5a0232cef1598ff0417e588a2d32e81d4f6a (patch)
tree22cbff599fedf33b6a93de7d00038972220934d9 /src/gallium/drivers/r300/r300_context.h
parenta46bcf0a771575ce68e0a0585a84ca6029b96b4e (diff)
gallium/u_blitter: let drivers decide which VS to use for draw_rectangle
This approach allows drivers to set their own vertex shader and skip compilation of u_blitter vertex shaders. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index b2d7f6da30e..22025157764 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -744,6 +744,7 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
void r500_emit_index_bias(struct r300_context *r300, int index_bias);
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,