diff options
author | José Fonseca <[email protected]> | 2010-01-16 23:21:06 +0000 |
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committer | José Fonseca <[email protected]> | 2010-01-16 23:21:06 +0000 |
commit | ba5d600c90f7075cf2c33a0c5c679ef822e8746e (patch) | |
tree | ec6794fba9f2fe563a8bbc03ca06e288b7f51c28 /src/gallium/drivers/r300/r300_context.h | |
parent | fdfe06ad804ea13e6e436d66c1bcafe0bde2f545 (diff) | |
parent | 164fd16cfbc09970676c2e6866e062a5c9b410db (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
src/gallium/drivers/llvmpipe/lp_quad.h
src/gallium/drivers/llvmpipe/lp_setup.c
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 73 |
1 files changed, 40 insertions, 33 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 232530b7dc4..682b9179c83 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -30,9 +30,28 @@ #include "pipe/p_context.h" #include "pipe/p_inlines.h" +struct r300_context; + struct r300_fragment_shader; struct r300_vertex_shader; +struct r300_atom { + /* List pointers. */ + struct r300_atom *prev, *next; + /* Name, for debugging. */ + const char* name; + /* Opaque state. */ + void* state; + /* Emit the state to the context. */ + void (*emit)(struct r300_context*, void*); + /* Upper bound on number of dwords to emit. */ + unsigned size; + /* Whether this atom should be emitted. */ + boolean dirty; + /* Another dirty flag that is never automatically cleared. */ + boolean always_dirty; +}; + struct r300_blend_state { uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ @@ -62,11 +81,6 @@ struct r300_rs_state { /* Draw-specific rasterizer state */ struct pipe_rasterizer_state rs; - /* Whether or not to enable the VTE. This is referenced at the very - * last moment during emission of VTE state, to decide whether or not - * the VTE should be used for transformation. */ - boolean enable_vte; - uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ @@ -102,19 +116,6 @@ struct r300_sampler_state { unsigned min_lod, max_lod; }; -struct r300_scissor_regs { - uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */ - uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */ - - /* Whether everything is culled by scissoring. */ - boolean empty_area; -}; - -struct r300_scissor_state { - struct r300_scissor_regs framebuffer; - struct r300_scissor_regs scissor; -}; - struct r300_texture_state { uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ @@ -135,24 +136,17 @@ struct r300_ztop_state { uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ }; -#define R300_NEW_BLEND 0x00000001 -#define R300_NEW_BLEND_COLOR 0x00000002 -#define R300_NEW_CLIP 0x00000004 -#define R300_NEW_DSA 0x00000008 #define R300_NEW_FRAMEBUFFERS 0x00000010 #define R300_NEW_FRAGMENT_SHADER 0x00000020 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_RASTERIZER 0x00000080 #define R300_NEW_RS_BLOCK 0x00000100 #define R300_NEW_SAMPLER 0x00000200 #define R300_ANY_NEW_SAMPLERS 0x0001fe00 -#define R300_NEW_SCISSOR 0x00020000 #define R300_NEW_TEXTURE 0x00040000 #define R300_ANY_NEW_TEXTURES 0x03fc0000 #define R300_NEW_VERTEX_FORMAT 0x04000000 #define R300_NEW_VERTEX_SHADER 0x08000000 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 -#define R300_NEW_VIEWPORT 0x20000000 #define R300_NEW_QUERY 0x40000000 #define R300_NEW_KITCHEN_SINK 0x7fffffff @@ -194,6 +188,12 @@ struct r300_query { struct r300_query* next; }; +enum r300_buffer_tiling { + R300_BUFFER_LINEAR = 0, + R300_BUFFER_TILED, + R300_BUFFER_SQUARETILED +}; + struct r300_texture { /* Parent class */ struct pipe_texture tex; @@ -230,6 +230,9 @@ struct r300_texture { /* Registers carrying texture format data. */ struct r300_texture_state state; + + /* Buffer tiling */ + enum r300_buffer_tiling microtile, macrotile; }; struct r300_vertex_info { @@ -273,38 +276,40 @@ struct r300_context { struct r300_vertex_info* vertex_info; /* Various CSO state objects. */ + /* Beginning of atom list. */ + struct r300_atom atom_list; /* Blend state. */ - struct r300_blend_state* blend_state; + struct r300_atom blend_state; /* Blend color state. */ - struct r300_blend_color_state* blend_color_state; + struct r300_atom blend_color_state; /* User clip planes. */ - struct pipe_clip_state clip_state; + struct r300_atom clip_state; /* Shader constants. */ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ - struct r300_dsa_state* dsa_state; + struct r300_atom dsa_state; /* Fragment shader. */ struct r300_fragment_shader* fs; /* Framebuffer state. We currently don't need our own version of this. */ struct pipe_framebuffer_state framebuffer_state; /* Rasterizer state. */ - struct r300_rs_state* rs_state; + struct r300_atom rs_state; /* RS block state. */ struct r300_rs_block* rs_block; /* Sampler states. */ struct r300_sampler_state* sampler_states[8]; int sampler_count; /* Scissor state. */ - struct r300_scissor_state* scissor_state; + struct r300_atom scissor_state; /* Texture states. */ struct r300_texture* textures[8]; int texture_count; /* Vertex shader. */ struct r300_vertex_shader* vs; /* Viewport state. */ - struct r300_viewport_state* viewport_state; + struct r300_atom viewport_state; /* ZTOP state. */ - struct r300_ztop_state ztop_state; + struct r300_atom ztop_state; /* Vertex buffers for Gallium. */ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; @@ -317,6 +322,8 @@ struct r300_context { uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ uint32_t dirty_hw; + /* Whether the TCL engine should be in bypass mode. */ + boolean tcl_bypass; /** Combination of DBG_xxx flags */ unsigned debug; |