diff options
author | Corbin Simpson <[email protected]> | 2009-02-16 02:53:34 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-02-16 03:16:59 -0800 |
commit | 1b77138a1effe2e18a9ce9e16c43852ff855a7be (patch) | |
tree | 7ddffca507077348fa90d0be01029a6ac6777c18 /src/gallium/drivers/r300/r300_context.h | |
parent | 82722a75c5d55bb8a553b525b4a1e481a7044718 (diff) |
r300-gallium: Add draw_arrays and friends.
This is the last bit of Gallium-side plumbing for drawing things.
From this point on, the only missing parts should be in r3xx-specific
code areas...
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index caedbb84482..53e41bf76db 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -88,20 +88,31 @@ struct r300_texture_state { #define R300_NEW_BLEND 0x0000001 #define R300_NEW_BLEND_COLOR 0x0000002 -#define R300_NEW_DSA 0x0000004 -#define R300_NEW_FRAMEBUFFERS 0x0000008 -#define R300_NEW_FRAGMENT_SHADER 0x0000010 -#define R300_NEW_RASTERIZER 0x0000020 -#define R300_NEW_SAMPLER 0x0000040 -#define R300_NEW_SCISSOR 0x0004000 -#define R300_NEW_TEXTURE 0x0008000 -#define R300_NEW_VERTEX_FORMAT 0x0800000 -#define R300_NEW_VERTEX_SHADER 0x1000000 -#define R300_NEW_KITCHEN_SINK 0x1ffffff +#define R300_NEW_CONSTANTS 0x0000004 +#define R300_NEW_DSA 0x0000008 +#define R300_NEW_FRAMEBUFFERS 0x0000010 +#define R300_NEW_FRAGMENT_SHADER 0x0000020 +#define R300_NEW_RASTERIZER 0x0000040 +#define R300_NEW_SAMPLER 0x0000080 +#define R300_NEW_SCISSOR 0x0008000 +#define R300_NEW_TEXTURE 0x0010000 +#define R300_NEW_VERTEX_FORMAT 0x1000000 +#define R300_NEW_VERTEX_SHADER 0x2000000 +#define R300_NEW_KITCHEN_SINK 0x3ffffff /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ +struct r300_constant_buffer { + /* Buffer of constants */ + /* XXX first number should be raised */ + float constants[8][4]; + /* Number of user-defined constants */ + int user_count; + /* Total number of constants */ + int count; +}; + struct r3xx_fragment_shader { /* Parent class */ struct pipe_shader_state state; @@ -188,6 +199,8 @@ struct r300_context { struct r300_blend_state* blend_state; /* Blend color state. */ struct r300_blend_color_state* blend_color_state; + /* Shader constants. */ + struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ struct r300_dsa_state* dsa_state; /* Fragment shader. */ @@ -205,6 +218,9 @@ struct r300_context { struct r300_texture* textures[8]; struct r300_texture_state* texture_states[8]; int texture_count; + /* Vertex buffers. */ + struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; + int vertex_buffer_count; /* Vertex information. */ struct vertex_info vertex_info; /* Bitmask of dirty state objects. */ |