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authorEric Anholt <[email protected]>2010-07-26 17:47:59 -0700
committerEric Anholt <[email protected]>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/gallium/drivers/r300/r300_context.c
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.c')
-rw-r--r--src/gallium/drivers/r300/r300_context.c244
1 files changed, 204 insertions, 40 deletions
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
index 16a75aa612b..df903590583 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -32,23 +32,72 @@
#include "r300_emit.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
-#include "r300_state_invariant.h"
#include "r300_winsys.h"
#include <inttypes.h>
-static void r300_destroy_context(struct pipe_context* context)
+static void r300_update_num_contexts(struct r300_screen *r300screen,
+ int diff)
{
- struct r300_context* r300 = r300_context(context);
+ if (diff > 0) {
+ p_atomic_inc(&r300screen->num_contexts);
+
+ if (r300screen->num_contexts > 1)
+ util_mempool_set_thread_safety(&r300screen->pool_buffers,
+ UTIL_MEMPOOL_MULTITHREADED);
+ } else {
+ p_atomic_dec(&r300screen->num_contexts);
+
+ if (r300screen->num_contexts <= 1)
+ util_mempool_set_thread_safety(&r300screen->pool_buffers,
+ UTIL_MEMPOOL_SINGLETHREADED);
+ }
+}
+
+static void r300_release_referenced_objects(struct r300_context *r300)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ struct r300_textures_state *textures =
+ (struct r300_textures_state*)r300->textures_state.state;
struct r300_query *query, *temp;
- struct r300_atom *atom;
+ unsigned i;
+ /* Framebuffer state. */
+ util_assign_framebuffer_state(fb, NULL);
+
+ /* Textures. */
+ for (i = 0; i < textures->sampler_view_count; i++)
+ pipe_sampler_view_reference(
+ (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
+
+ /* The special dummy texture for texkill. */
if (r300->texkill_sampler) {
pipe_sampler_view_reference(
(struct pipe_sampler_view**)&r300->texkill_sampler,
NULL);
}
+ /* The SWTCL VBO. */
+ pipe_resource_reference(&r300->vbo, NULL);
+
+ /* Vertex buffers. */
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
+ }
+
+ /* If there are any queries pending or not destroyed, remove them now. */
+ foreach_s(query, temp, &r300->query_list) {
+ remove_from_list(query);
+ FREE(query);
+ }
+}
+
+static void r300_destroy_context(struct pipe_context* context)
+{
+ struct r300_context* r300 = r300_context(context);
+ struct r300_atom *atom;
+
util_blitter_destroy(r300->blitter);
draw_destroy(r300->draw);
@@ -62,23 +111,30 @@ static void r300_destroy_context(struct pipe_context* context)
}
}
- /* If there are any queries pending or not destroyed, remove them now. */
- foreach_s(query, temp, &r300->query_list) {
- remove_from_list(query);
- FREE(query);
- }
-
u_upload_destroy(r300->upload_vb);
u_upload_destroy(r300->upload_ib);
translate_cache_destroy(r300->tran.translate_cache);
+ r300_release_referenced_objects(r300);
+
+ r300->rws->cs_destroy(r300->cs);
+
+ util_mempool_destroy(&r300->pool_transfers);
+
+ r300_update_num_contexts(r300->screen, -1);
+
+ FREE(r300->aa_state.state);
FREE(r300->blend_color_state.state);
FREE(r300->clip_state.state);
FREE(r300->fb_state.state);
+ FREE(r300->gpu_flush.state);
+ FREE(r300->hyperz_state.state);
+ FREE(r300->invariant_state.state);
FREE(r300->rs_block_state.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
+ FREE(r300->vap_invariant_state.state);
FREE(r300->viewport_state.state);
FREE(r300->ztop_state.state);
FREE(r300->fs_constants.state);
@@ -89,7 +145,7 @@ static void r300_destroy_context(struct pipe_context* context)
FREE(r300);
}
-static void r300_flush_cb(void *data)
+void r300_flush_cb(void *data)
{
struct r300_context* const cs_context_copy = data;
@@ -106,8 +162,10 @@ static void r300_flush_cb(void *data)
static void r300_setup_atoms(struct r300_context* r300)
{
+ boolean is_rv350 = r300->screen->caps.is_rv350;
boolean is_r500 = r300->screen->caps.is_r500;
boolean has_tcl = r300->screen->caps.has_tcl;
+ boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
/* Create the actual atom list.
*
@@ -115,44 +173,75 @@ static void r300_setup_atoms(struct r300_context* r300)
* can affect performance and conformance if not handled with care.
*
* Some atoms never change size, others change every emit - those have
- * the size of 0 here. */
+ * the size of 0 here.
+ *
+ * NOTE: The framebuffer state is split into these atoms:
+ * - gpu_flush (unpipelined regs)
+ * - aa_state (unpipelined regs)
+ * - fb_state (unpipelined regs)
+ * - hyperz_state (unpipelined regs followed by pipelined ones)
+ * - fb_state_pipelined (pipelined regs)
+ * The motivation behind this is to be able to emit a strict
+ * subset of the regs, and to have reasonable register ordering. */
make_empty_list(&r300->atom_list);
- R300_INIT_ATOM(invariant_state, 71);
+ /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
+ R300_INIT_ATOM(gpu_flush, 9);
+ R300_INIT_ATOM(aa_state, 4);
+ R300_INIT_ATOM(fb_state, 0);
+ /* ZB (unpipelined), SC. */
+ R300_INIT_ATOM(hyperz_state, 6);
R300_INIT_ATOM(ztop_state, 2);
- R300_INIT_ATOM(query_start, 4);
+ /* ZB, FG. */
+ R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
+ /* RB3D. */
R300_INIT_ATOM(blend_state, 8);
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
- R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
- R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
- R300_INIT_ATOM(fb_state, 0);
- R300_INIT_ATOM(rs_state, 0);
+ /* SC. */
R300_INIT_ATOM(scissor_state, 3);
+ /* GB, FG, GA, SU, SC, RB3D. */
+ R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
+ /* VAP. */
R300_INIT_ATOM(viewport_state, 9);
- R300_INIT_ATOM(rs_block_state, 0);
- R300_INIT_ATOM(vertex_stream_state, 0);
R300_INIT_ATOM(pvs_flush, 2);
+ R300_INIT_ATOM(vap_invariant_state, 9);
+ R300_INIT_ATOM(vertex_stream_state, 0);
R300_INIT_ATOM(vs_state, 0);
R300_INIT_ATOM(vs_constants, 0);
- R300_INIT_ATOM(texture_cache_inval, 2);
- R300_INIT_ATOM(textures_state, 0);
+ R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
+ /* VAP, RS, GA, GB, SU, SC. */
+ R300_INIT_ATOM(rs_block_state, 0);
+ R300_INIT_ATOM(rs_state, 0);
+ /* SC, US. */
+ R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
+ /* US. */
R300_INIT_ATOM(fs, 0);
R300_INIT_ATOM(fs_rc_constant_state, 0);
R300_INIT_ATOM(fs_constants, 0);
+ /* TX. */
+ R300_INIT_ATOM(texture_cache_inval, 2);
+ R300_INIT_ATOM(textures_state, 0);
+ /* ZB (unpipelined), SU. */
+ R300_INIT_ATOM(query_start, 4);
/* Replace emission functions for r500. */
- if (r300->screen->caps.is_r500) {
+ if (is_r500) {
r300->fs.emit = r500_emit_fs;
r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
r300->fs_constants.emit = r500_emit_fs_constants;
}
/* Some non-CSO atoms need explicit space to store the state locally. */
+ r300->aa_state.state = CALLOC_STRUCT(r300_aa_state);
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
+ r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
+ r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state);
+ r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state);
r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
+ r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state);
r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
@@ -162,27 +251,45 @@ static void r300_setup_atoms(struct r300_context* r300)
}
/* Some non-CSO atoms don't use the state pointer. */
- r300->invariant_state.allow_null_state = TRUE;
+ r300->fb_state_pipelined.allow_null_state = TRUE;
r300->fs_rc_constant_state.allow_null_state = TRUE;
r300->pvs_flush.allow_null_state = TRUE;
r300->query_start.allow_null_state = TRUE;
r300->texture_cache_inval.allow_null_state = TRUE;
+
+ /* Some states must be marked as dirty here to properly set up
+ * hardware in the first command stream. */
+ r300->invariant_state.dirty = TRUE;
+ r300->pvs_flush.dirty = TRUE;
+ r300->vap_invariant_state.dirty = TRUE;
+ r300->texture_cache_inval.dirty = TRUE;
+ r300->textures_state.dirty = TRUE;
}
/* Not every state tracker calls every driver function before the first draw
* call and we must initialize the command buffers somehow. */
static void r300_init_states(struct pipe_context *pipe)
{
+ struct r300_context *r300 = r300_context(pipe);
struct pipe_blend_color bc = {{0}};
struct pipe_clip_state cs = {{{0}}};
struct pipe_scissor_state ss = {0};
struct r300_clip_state *clip =
- (struct r300_clip_state*)r300_context(pipe)->clip_state.state;
+ (struct r300_clip_state*)r300->clip_state.state;
+ struct r300_gpu_flush *gpuflush =
+ (struct r300_gpu_flush*)r300->gpu_flush.state;
+ struct r300_vap_invariant_state *vap_invariant =
+ (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
+ struct r300_invariant_state *invariant =
+ (struct r300_invariant_state*)r300->invariant_state.state;
+ struct r300_hyperz_state *hyperz =
+ (struct r300_hyperz_state*)r300->hyperz_state.state;
CB_LOCALS;
pipe->set_blend_color(pipe, &bc);
pipe->set_scissor_state(pipe, &ss);
+ /* Initialize the clip state. */
if (r300_context(pipe)->screen->caps.has_tcl) {
pipe->set_clip_state(pipe, &cs);
} else {
@@ -190,6 +297,66 @@ static void r300_init_states(struct pipe_context *pipe)
OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
END_CB;
}
+
+ /* Initialize the GPU flush. */
+ {
+ BEGIN_CB(gpuflush->cb_flush_clean, 6);
+
+ /* Flush and free renderbuffer caches. */
+ OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+ OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+ /* Wait until the GPU is idle.
+ * This fixes random pixels sometimes appearing probably caused
+ * by incomplete rendering. */
+ OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+ END_CB;
+ }
+
+ /* Initialize the VAP invariant state. */
+ {
+ BEGIN_CB(vap_invariant->cb, 9);
+ OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
+ OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
+ END_CB;
+ }
+
+ /* Initialize the invariant state. */
+ {
+ BEGIN_CB(invariant->cb, r300->invariant_state.size);
+ OUT_CB_REG(R300_GB_SELECT, 0);
+ OUT_CB_REG(R300_FG_FOG_BLEND, 0);
+ OUT_CB_REG(R300_GA_ROUND_MODE, 1);
+ OUT_CB_REG(R300_GA_OFFSET, 0);
+ OUT_CB_REG(R300_SU_TEX_WRAP, 0);
+ OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
+ OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
+ OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
+
+ if (r300->screen->caps.is_rv350) {
+ OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
+ OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
+ }
+ END_CB;
+ }
+
+ /* Initialize the hyperz state. */
+ {
+ BEGIN_CB(&hyperz->cb_begin, r300->hyperz_state.size);
+ OUT_CB_REG(R300_ZB_BW_CNTL, 0);
+ OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
+ OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
+ END_CB;
+ }
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
@@ -202,6 +369,8 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
if (!r300)
return NULL;
+ r300_update_num_contexts(r300screen, 1);
+
r300->rws = rws;
r300->screen = r300screen;
@@ -211,6 +380,12 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300->context.destroy = r300_destroy_context;
+ r300->cs = rws->cs_create(rws);
+
+ util_mempool_create(&r300->pool_transfers,
+ sizeof(struct pipe_transfer), 64,
+ UTIL_MEMPOOL_SINGLETHREADED);
+
if (!r300screen->caps.has_tcl) {
/* Create a Draw. This is used for SW TCL. */
r300->draw = draw_create(&r300->context);
@@ -230,16 +405,15 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300_init_blit_functions(r300);
r300_init_flush_functions(r300);
r300_init_query_functions(r300);
- r300_init_render_functions(r300);
r300_init_state_functions(r300);
r300_init_resource_functions(r300);
- r300->invariant_state.dirty = TRUE;
+ r300->blitter = util_blitter_create(&r300->context);
- rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
- r300->dirty_hw++;
+ /* Render functions must be initialized after blitter. */
+ r300_init_render_functions(r300);
- r300->blitter = util_blitter_create(&r300->context);
+ rws->cs_set_flush(r300->cs, r300_flush_cb, r300);
r300->upload_ib = u_upload_create(&r300->context,
32 * 1024, 16,
@@ -280,11 +454,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300->context.create_sampler_view(&r300->context, tex, &vtempl);
pipe_resource_reference(&tex, NULL);
-
- /* This will make sure that the dummy texture is set up
- * from the beginning even if an application does not use
- * textures. */
- r300->textures_state.dirty = TRUE;
}
return &r300->context;
@@ -296,11 +465,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
return NULL;
}
-boolean r300_check_cs(struct r300_context *r300, unsigned size)
-{
- return size <= r300->rws->get_cs_free_dwords(r300->rws);
-}
-
void r300_finish(struct r300_context *r300)
{
struct pipe_framebuffer_state *fb;