diff options
author | Eric Anholt <[email protected]> | 2010-07-26 17:47:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-26 17:53:27 -0700 |
commit | afe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch) | |
tree | 78621707e71154c0b388b0baacffc26432b7e992 /src/gallium/drivers/r300/r300_context.c | |
parent | d64343f1ae84979bd154475badf11af8a9bfc2eb (diff) | |
parent | 5403ca79b225605c79f49866a6497c97da53be3b (diff) |
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.c | 244 |
1 files changed, 204 insertions, 40 deletions
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 16a75aa612b..df903590583 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -32,23 +32,72 @@ #include "r300_emit.h" #include "r300_screen.h" #include "r300_screen_buffer.h" -#include "r300_state_invariant.h" #include "r300_winsys.h" #include <inttypes.h> -static void r300_destroy_context(struct pipe_context* context) +static void r300_update_num_contexts(struct r300_screen *r300screen, + int diff) { - struct r300_context* r300 = r300_context(context); + if (diff > 0) { + p_atomic_inc(&r300screen->num_contexts); + + if (r300screen->num_contexts > 1) + util_mempool_set_thread_safety(&r300screen->pool_buffers, + UTIL_MEMPOOL_MULTITHREADED); + } else { + p_atomic_dec(&r300screen->num_contexts); + + if (r300screen->num_contexts <= 1) + util_mempool_set_thread_safety(&r300screen->pool_buffers, + UTIL_MEMPOOL_SINGLETHREADED); + } +} + +static void r300_release_referenced_objects(struct r300_context *r300) +{ + struct pipe_framebuffer_state *fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + struct r300_textures_state *textures = + (struct r300_textures_state*)r300->textures_state.state; struct r300_query *query, *temp; - struct r300_atom *atom; + unsigned i; + /* Framebuffer state. */ + util_assign_framebuffer_state(fb, NULL); + + /* Textures. */ + for (i = 0; i < textures->sampler_view_count; i++) + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&textures->sampler_views[i], NULL); + + /* The special dummy texture for texkill. */ if (r300->texkill_sampler) { pipe_sampler_view_reference( (struct pipe_sampler_view**)&r300->texkill_sampler, NULL); } + /* The SWTCL VBO. */ + pipe_resource_reference(&r300->vbo, NULL); + + /* Vertex buffers. */ + for (i = 0; i < r300->vertex_buffer_count; i++) { + pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL); + } + + /* If there are any queries pending or not destroyed, remove them now. */ + foreach_s(query, temp, &r300->query_list) { + remove_from_list(query); + FREE(query); + } +} + +static void r300_destroy_context(struct pipe_context* context) +{ + struct r300_context* r300 = r300_context(context); + struct r300_atom *atom; + util_blitter_destroy(r300->blitter); draw_destroy(r300->draw); @@ -62,23 +111,30 @@ static void r300_destroy_context(struct pipe_context* context) } } - /* If there are any queries pending or not destroyed, remove them now. */ - foreach_s(query, temp, &r300->query_list) { - remove_from_list(query); - FREE(query); - } - u_upload_destroy(r300->upload_vb); u_upload_destroy(r300->upload_ib); translate_cache_destroy(r300->tran.translate_cache); + r300_release_referenced_objects(r300); + + r300->rws->cs_destroy(r300->cs); + + util_mempool_destroy(&r300->pool_transfers); + + r300_update_num_contexts(r300->screen, -1); + + FREE(r300->aa_state.state); FREE(r300->blend_color_state.state); FREE(r300->clip_state.state); FREE(r300->fb_state.state); + FREE(r300->gpu_flush.state); + FREE(r300->hyperz_state.state); + FREE(r300->invariant_state.state); FREE(r300->rs_block_state.state); FREE(r300->scissor_state.state); FREE(r300->textures_state.state); + FREE(r300->vap_invariant_state.state); FREE(r300->viewport_state.state); FREE(r300->ztop_state.state); FREE(r300->fs_constants.state); @@ -89,7 +145,7 @@ static void r300_destroy_context(struct pipe_context* context) FREE(r300); } -static void r300_flush_cb(void *data) +void r300_flush_cb(void *data) { struct r300_context* const cs_context_copy = data; @@ -106,8 +162,10 @@ static void r300_flush_cb(void *data) static void r300_setup_atoms(struct r300_context* r300) { + boolean is_rv350 = r300->screen->caps.is_rv350; boolean is_r500 = r300->screen->caps.is_r500; boolean has_tcl = r300->screen->caps.has_tcl; + boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0); /* Create the actual atom list. * @@ -115,44 +173,75 @@ static void r300_setup_atoms(struct r300_context* r300) * can affect performance and conformance if not handled with care. * * Some atoms never change size, others change every emit - those have - * the size of 0 here. */ + * the size of 0 here. + * + * NOTE: The framebuffer state is split into these atoms: + * - gpu_flush (unpipelined regs) + * - aa_state (unpipelined regs) + * - fb_state (unpipelined regs) + * - hyperz_state (unpipelined regs followed by pipelined ones) + * - fb_state_pipelined (pipelined regs) + * The motivation behind this is to be able to emit a strict + * subset of the regs, and to have reasonable register ordering. */ make_empty_list(&r300->atom_list); - R300_INIT_ATOM(invariant_state, 71); + /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */ + R300_INIT_ATOM(gpu_flush, 9); + R300_INIT_ATOM(aa_state, 4); + R300_INIT_ATOM(fb_state, 0); + /* ZB (unpipelined), SC. */ + R300_INIT_ATOM(hyperz_state, 6); R300_INIT_ATOM(ztop_state, 2); - R300_INIT_ATOM(query_start, 4); + /* ZB, FG. */ + R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6); + /* RB3D. */ R300_INIT_ATOM(blend_state, 8); R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); - R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2); - R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6); - R300_INIT_ATOM(fb_state, 0); - R300_INIT_ATOM(rs_state, 0); + /* SC. */ R300_INIT_ATOM(scissor_state, 3); + /* GB, FG, GA, SU, SC, RB3D. */ + R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0)); + /* VAP. */ R300_INIT_ATOM(viewport_state, 9); - R300_INIT_ATOM(rs_block_state, 0); - R300_INIT_ATOM(vertex_stream_state, 0); R300_INIT_ATOM(pvs_flush, 2); + R300_INIT_ATOM(vap_invariant_state, 9); + R300_INIT_ATOM(vertex_stream_state, 0); R300_INIT_ATOM(vs_state, 0); R300_INIT_ATOM(vs_constants, 0); - R300_INIT_ATOM(texture_cache_inval, 2); - R300_INIT_ATOM(textures_state, 0); + R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2); + /* VAP, RS, GA, GB, SU, SC. */ + R300_INIT_ATOM(rs_block_state, 0); + R300_INIT_ATOM(rs_state, 0); + /* SC, US. */ + R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0)); + /* US. */ R300_INIT_ATOM(fs, 0); R300_INIT_ATOM(fs_rc_constant_state, 0); R300_INIT_ATOM(fs_constants, 0); + /* TX. */ + R300_INIT_ATOM(texture_cache_inval, 2); + R300_INIT_ATOM(textures_state, 0); + /* ZB (unpipelined), SU. */ + R300_INIT_ATOM(query_start, 4); /* Replace emission functions for r500. */ - if (r300->screen->caps.is_r500) { + if (is_r500) { r300->fs.emit = r500_emit_fs; r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; r300->fs_constants.emit = r500_emit_fs_constants; } /* Some non-CSO atoms need explicit space to store the state locally. */ + r300->aa_state.state = CALLOC_STRUCT(r300_aa_state); r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); r300->clip_state.state = CALLOC_STRUCT(r300_clip_state); r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state); + r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state); + r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state); + r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state); r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block); r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state); r300->textures_state.state = CALLOC_STRUCT(r300_textures_state); + r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state); r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state); r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state); r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer); @@ -162,27 +251,45 @@ static void r300_setup_atoms(struct r300_context* r300) } /* Some non-CSO atoms don't use the state pointer. */ - r300->invariant_state.allow_null_state = TRUE; + r300->fb_state_pipelined.allow_null_state = TRUE; r300->fs_rc_constant_state.allow_null_state = TRUE; r300->pvs_flush.allow_null_state = TRUE; r300->query_start.allow_null_state = TRUE; r300->texture_cache_inval.allow_null_state = TRUE; + + /* Some states must be marked as dirty here to properly set up + * hardware in the first command stream. */ + r300->invariant_state.dirty = TRUE; + r300->pvs_flush.dirty = TRUE; + r300->vap_invariant_state.dirty = TRUE; + r300->texture_cache_inval.dirty = TRUE; + r300->textures_state.dirty = TRUE; } /* Not every state tracker calls every driver function before the first draw * call and we must initialize the command buffers somehow. */ static void r300_init_states(struct pipe_context *pipe) { + struct r300_context *r300 = r300_context(pipe); struct pipe_blend_color bc = {{0}}; struct pipe_clip_state cs = {{{0}}}; struct pipe_scissor_state ss = {0}; struct r300_clip_state *clip = - (struct r300_clip_state*)r300_context(pipe)->clip_state.state; + (struct r300_clip_state*)r300->clip_state.state; + struct r300_gpu_flush *gpuflush = + (struct r300_gpu_flush*)r300->gpu_flush.state; + struct r300_vap_invariant_state *vap_invariant = + (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; + struct r300_invariant_state *invariant = + (struct r300_invariant_state*)r300->invariant_state.state; + struct r300_hyperz_state *hyperz = + (struct r300_hyperz_state*)r300->hyperz_state.state; CB_LOCALS; pipe->set_blend_color(pipe, &bc); pipe->set_scissor_state(pipe, &ss); + /* Initialize the clip state. */ if (r300_context(pipe)->screen->caps.has_tcl) { pipe->set_clip_state(pipe, &cs); } else { @@ -190,6 +297,66 @@ static void r300_init_states(struct pipe_context *pipe) OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); END_CB; } + + /* Initialize the GPU flush. */ + { + BEGIN_CB(gpuflush->cb_flush_clean, 6); + + /* Flush and free renderbuffer caches. */ + OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, + R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); + + /* Wait until the GPU is idle. + * This fixes random pixels sometimes appearing probably caused + * by incomplete rendering. */ + OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); + END_CB; + } + + /* Initialize the VAP invariant state. */ + { + BEGIN_CB(vap_invariant->cb, 9); + OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); + OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); + END_CB; + } + + /* Initialize the invariant state. */ + { + BEGIN_CB(invariant->cb, r300->invariant_state.size); + OUT_CB_REG(R300_GB_SELECT, 0); + OUT_CB_REG(R300_FG_FOG_BLEND, 0); + OUT_CB_REG(R300_GA_ROUND_MODE, 1); + OUT_CB_REG(R300_GA_OFFSET, 0); + OUT_CB_REG(R300_SU_TEX_WRAP, 0); + OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); + OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0); + OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525); + + if (r300->screen->caps.is_rv350) { + OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101); + OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE); + } + END_CB; + } + + /* Initialize the hyperz state. */ + { + BEGIN_CB(&hyperz->cb_begin, r300->hyperz_state.size); + OUT_CB_REG(R300_ZB_BW_CNTL, 0); + OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0); + OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2); + END_CB; + } } struct pipe_context* r300_create_context(struct pipe_screen* screen, @@ -202,6 +369,8 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, if (!r300) return NULL; + r300_update_num_contexts(r300screen, 1); + r300->rws = rws; r300->screen = r300screen; @@ -211,6 +380,12 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300->context.destroy = r300_destroy_context; + r300->cs = rws->cs_create(rws); + + util_mempool_create(&r300->pool_transfers, + sizeof(struct pipe_transfer), 64, + UTIL_MEMPOOL_SINGLETHREADED); + if (!r300screen->caps.has_tcl) { /* Create a Draw. This is used for SW TCL. */ r300->draw = draw_create(&r300->context); @@ -230,16 +405,15 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300_init_blit_functions(r300); r300_init_flush_functions(r300); r300_init_query_functions(r300); - r300_init_render_functions(r300); r300_init_state_functions(r300); r300_init_resource_functions(r300); - r300->invariant_state.dirty = TRUE; + r300->blitter = util_blitter_create(&r300->context); - rws->set_flush_cb(r300->rws, r300_flush_cb, r300); - r300->dirty_hw++; + /* Render functions must be initialized after blitter. */ + r300_init_render_functions(r300); - r300->blitter = util_blitter_create(&r300->context); + rws->cs_set_flush(r300->cs, r300_flush_cb, r300); r300->upload_ib = u_upload_create(&r300->context, 32 * 1024, 16, @@ -280,11 +454,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300->context.create_sampler_view(&r300->context, tex, &vtempl); pipe_resource_reference(&tex, NULL); - - /* This will make sure that the dummy texture is set up - * from the beginning even if an application does not use - * textures. */ - r300->textures_state.dirty = TRUE; } return &r300->context; @@ -296,11 +465,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, return NULL; } -boolean r300_check_cs(struct r300_context *r300, unsigned size) -{ - return size <= r300->rws->get_cs_free_dwords(r300->rws); -} - void r300_finish(struct r300_context *r300) { struct pipe_framebuffer_state *fb; |