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author | Tom Stellard <[email protected]> | 2011-05-12 23:13:21 -0700 |
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committer | Tom Stellard <[email protected]> | 2011-10-14 18:30:14 -0700 |
commit | 163629fd05166b78d70c2c26f4a922b296e8999d (patch) | |
tree | 81c7020a49c5c1a7f8ba7c5e91b2a8321e7cbf5a /src/gallium/drivers/r300/r300_context.c | |
parent | 51fe9994bdec1625a27e12216d492916e64ab622 (diff) |
r300/compiler: Implement the texture semaphore
The texture semaphore allows for prefetching of texture data. On my
RV515, this increases the FPS of Lightsmark by 33% (This is with the
reg_rename pass enabled, which is enabled in the next commit).
There is a new env variable now called RADEON_TEX_GROUP, which allows
you to specify the maximum number of texture lookups to do at once.
The default is 8, but different values could produce better results
for various application / card combinations.
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.c')
0 files changed, 0 insertions, 0 deletions