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authorMarek Olšák <[email protected]>2010-04-20 00:50:39 +0200
committerMarek Olšák <[email protected]>2010-04-20 00:50:39 +0200
commitf189caeed046e05bfeec8adf2ebeaae01d1bf2f6 (patch)
tree5ba8d2bbb4b8c1f448130c916318d976e07fdff4 /src/gallium/drivers/r300/r300_chipset.h
parent35489ef285f1fde234b2b9bbb91fdc41fddefc02 (diff)
r300g: add is_rv350 flag
Diffstat (limited to 'src/gallium/drivers/r300/r300_chipset.h')
-rw-r--r--src/gallium/drivers/r300/r300_chipset.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
index ff957b7c29c..ab649c38573 100644
--- a/src/gallium/drivers/r300/r300_chipset.h
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -42,18 +42,28 @@ struct r300_capabilities {
unsigned num_tex_units;
/* Whether or not TCL is physically present */
boolean has_tcl;
- /* Whether or not this is R400. The differences compared to their R3xx
+ /* Whether or not this is RV350 or newer, including all r400 and r500
+ * chipsets. The differences compared to the oldest r300 chips are:
+ * - Blend LTE/GTE thresholds
+ * - Better MACRO_SWITCH in texture tiling
+ * - Half float vertex
+ * - More HyperZ optimizations */
+ boolean is_rv350;
+ /* Whether or not this is R400. The differences compared their rv350
* cousins are:
* - Extended fragment shader registers
- * - Blend LTE/GTE thresholds */
+ * - 3DC texture compression (RGTC2) */
boolean is_r400;
/* Whether or not this is an RV515 or newer; R500s have many differences
- * that require extra consideration, compared to their R3xx cousins:
+ * that require extra consideration, compared to their rv350 cousins:
* - Extra bit of width and height on texture sizes
* - Blend color is split across two registers
- * - Blend LTE/GTE thresholds
* - Universal Shader (US) block used for fragment shaders
- * - FP16 blending and multisampling */
+ * - FP16 blending and multisampling
+ * - Full RGTC texture compression
+ * - 24-bit depth textures
+ * - Stencil back-face reference value
+ * - Ability to render up to 2^24 - 1 vertices with signed index offset */
boolean is_r500;
/* Whether or not the second pixel pipe is accessed with the high bit */
boolean high_second_pipe;