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authorMarek Olšák <[email protected]>2010-04-05 02:11:26 +0200
committerMarek Olšák <[email protected]>2010-04-05 07:09:45 +0200
commitd2686cdb2354b7cfe0e4eac3c5afab40cb947e0f (patch)
tree48c64d7fa0e6151e7a74563dfc7c63ece8bfd1d7 /src/gallium/drivers/r300/r300_chipset.h
parente41a64591bf1a74465bf0adc7d35c991c4cfb4fe (diff)
r300g: raise the number of texture units to 16 for all supported chipsets
As per Radeon 9700 Opengl Programming and Optimization Guide [1], there are 16 texture units even on the first r300 chipsets. If you think I am wrong, feel free to propose a patch. [1] Here's PDF: http://people.freedesktop.org/~mareko/
Diffstat (limited to 'src/gallium/drivers/r300/r300_chipset.h')
-rw-r--r--src/gallium/drivers/r300/r300_chipset.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
index 28084864929..ff957b7c29c 100644
--- a/src/gallium/drivers/r300/r300_chipset.h
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -38,6 +38,8 @@ struct r300_capabilities {
unsigned num_frag_pipes;
/* The number of z pipes */
unsigned num_z_pipes;
+ /* The number of texture units. */
+ unsigned num_tex_units;
/* Whether or not TCL is physically present */
boolean has_tcl;
/* Whether or not this is R400. The differences compared to their R3xx