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author | Corbin Simpson <[email protected]> | 2010-06-24 07:54:00 -0700 |
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committer | Corbin Simpson <[email protected]> | 2010-06-24 07:57:30 -0700 |
commit | 474dc40fb4a99ff0f8d86538407cd90b7ee3bb14 (patch) | |
tree | c260b804b1ae5bfcfd40673b6be25e1442529f7f /src/gallium/drivers/r300/r300_chipset.c | |
parent | 484bb0ea58aae909c3f0accf9b085ac0a5861fe2 (diff) |
gallium/docs: Vertex data formats.
I'm not sure if I really got it right. This seems like one of those
"Duh, of course it works that way" things, but I'd like the
documentation to be readable by people not acquainted with OGL/D3D.
Diffstat (limited to 'src/gallium/drivers/r300/r300_chipset.c')
0 files changed, 0 insertions, 0 deletions