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authorDave Airlie <[email protected]>2011-09-26 19:05:18 +0100
committerDave Airlie <[email protected]>2011-10-09 10:01:08 +0100
commit4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9 (patch)
treed3ba72674afcbfec4f4c49ba692f695aff050766 /src/gallium/drivers/r300/r300_blit.c
parent06415d3fab443d95c666a7c1be46c27f27000529 (diff)
u_blitter: add integer clear support
We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r--src/gallium/drivers/r300/r300_blit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index f0743d503d0..d1ccde1a9cb 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -292,13 +292,14 @@ static void r300_clear(struct pipe_context* pipe,
/* Clear. */
if (buffers) {
+ enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
/* Clear using the blitter. */
r300_blitter_begin(r300, R300_CLEAR);
util_blitter_clear(r300->blitter,
width,
height,
fb->nr_cbufs,
- buffers, color, depth, stencil);
+ buffers, cformat, color, depth, stencil);
r300_blitter_end(r300);
} else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
/* Just clear zmask and hiz now, this does not use the standard draw