diff options
author | Marek Olšák <[email protected]> | 2010-04-18 02:43:01 +0200 |
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committer | Marek Olšák <[email protected]> | 2010-04-18 02:56:09 +0200 |
commit | 0b4df63609e9fb25319debd56142a90b11d75671 (patch) | |
tree | ca7c0458e720352ee4990b484b2fda176b8a2921 /src/gallium/drivers/r300/r300_blit.c | |
parent | d3e7dfc1fd7753d6305afb402e432ff45a7c0707 (diff) |
r300g: various other cleanups
It seems to me that the resource management code is the most blurry.
Also some of my notes about fastfill are wrong, removing them too.
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_blit.c | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index 322eaa83bd0..e84b79ae902 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -56,21 +56,10 @@ void r300_clear(struct pipe_context* pipe, * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be * equal to 0. * - * 3) RB3D_COLOR_CLEAR_VALUE is used to clear a colorbuffer and - * RB3D_COLOR_CHANNEL_MASK must be equal to 0. - * - * 4) ZB_CB_CLEAR can be used to make the ZB units help in clearing - * the colorbuffer. The color clear value is supplied through both - * RB3D_COLOR_CLEAR_VALUE and ZB_DEPTHCLEARVALUE, and the colorbuffer - * must be set in ZB_DEPTHOFFSET and ZB_DEPTHPITCH in addition to - * RB3D_COLOROFFSET and RB3D_COLORPITCH. It's obvious that the zbuffer - * will not be cleared and multiple render targets cannot be cleared - * this way either. - * - * 5) For 16-bit integer buffering, compression causes a hung with one or + * 3) For 16-bit integer buffering, compression causes a hung with one or * two samples and should not be used. * - * 6) Fastfill must not be used if reading of compressed Z data is disabled + * 4) Fastfill must not be used if reading of compressed Z data is disabled * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), * i.e. it cannot be used to compress the zbuffer. * (what the hell does that mean and how does it fit in clearing |