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authorAlyssa Rosenzweig <[email protected]>2019-07-01 11:53:38 -0700
committerAlyssa Rosenzweig <[email protected]>2019-07-10 06:12:09 -0700
commit53d64753e16063c97286e82c6eeb8e46a88f63d1 (patch)
tree88592a59184f8ccc635bf81aa581b1220aa4b2f9 /src/gallium/drivers/r300/Android.mk
parentced132d2038efdb40ef42e9467956166ac6331c5 (diff)
panfrost: Update supported formats
Much of the format selection code was inherited from softpipe (!) of all places, and a lot of it is accordingly cruft. Later if-elses were added in random places to workaround missing formats at various points in history. Clean up some of this. Theoretically, any format we can texture from we can also render to. In practice, there are a few corner cases that we need to disable explicitly. For one, we do have to restrict SCANOUT formats to workaround buggy apps (in particular, dEQP which with --deqp-surface-type=window under Weston will end up with RGB10_A2 and complain about low alpha precision). Just be clearer about how/why. Also, RGB5_A1 support is still broken; let's not worry about that quite yet. Signed-off-by: Alyssa Rosenzweig <[email protected]>
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