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authorRob Clark <[email protected]>2014-10-03 10:02:31 -0400
committerRob Clark <[email protected]>2014-10-03 14:19:52 -0400
commitaf4d08839581c2372f17f75f1ad0fd1284ea7d8b (patch)
tree4b0f6995e4111153dad63c126ae651a4f63b2a8b /src/gallium/drivers/r300/.gitignore
parentcabc93c5adc9ea62be901621eff5ce4cb9574791 (diff)
freedreno/ir3: fix lockups with lame FRAG shaders
Shaders like: FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL TEMP[0], LOCAL IMM[0] FLT32 { 0.0000, 1.0000, 0.0000, 0.0000} 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D 1: MOV OUT[0], IMM[0].xyxx 2: END cause unhappyness. They have an IN[], but once this is compiled the useless TEX instruction goes away. Leaving a varying that is never fetched, which makes the hw unhappy. In the process fix a signed vs unsigned compare. If the vertex shader has max_reg=-1, MAX2() vs an unsigned would not give the desired result. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/.gitignore')
0 files changed, 0 insertions, 0 deletions