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authorIlia Mirkin <[email protected]>2016-08-14 23:58:18 -0400
committerIlia Mirkin <[email protected]>2016-09-03 19:58:42 -0400
commitdac72234c74b8cf4da516b915ed03efd8e2f9922 (patch)
tree205f3d6036262e79e39d509a90d9230893f0a517 /src/gallium/drivers/r300/.editorconfig
parentae7eb93e6caaf2a75fdaab071c0e5e9883376a82 (diff)
a3xx: make sure to actually clamp depth as requested
We were previously ... not clamping. I guess this meant that everything got clamped to 1/0, which was enough to pass the existing tests. Or perhaps the clamping would only happen to the rasterized depth value and not the frag shader's output depth value. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
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