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authorAlyssa Rosenzweig <[email protected]>2020-06-08 18:05:21 -0400
committerMarge Bot <[email protected]>2020-06-12 14:45:50 +0000
commitf1de952b695b8f2053d576d3e8093427e598bd4f (patch)
tree0b1e166ab6295997f0eed368157abed52a9e1590 /src/gallium/drivers/panfrost
parent3cc425e27df6b14b6b9fb5363861d83e53d0b362 (diff)
panfrost: Use shader_info harder
We already have this metadata.. Signed-off-by: Alyssa Rosenzweig <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5423>
Diffstat (limited to 'src/gallium/drivers/panfrost')
-rw-r--r--src/gallium/drivers/panfrost/pan_assemble.c20
1 files changed, 5 insertions, 15 deletions
diff --git a/src/gallium/drivers/panfrost/pan_assemble.c b/src/gallium/drivers/panfrost/pan_assemble.c
index dfda97f9463..7d0f07a0dd1 100644
--- a/src/gallium/drivers/panfrost/pan_assemble.c
+++ b/src/gallium/drivers/panfrost/pan_assemble.c
@@ -231,11 +231,14 @@ panfrost_shader_compile(struct panfrost_context *ctx,
}
state->can_discard = s->info.fs.uses_discard;
- state->writes_point_size = program.writes_point_size;
- state->reads_point_coord = false;
state->helper_invocations = s->info.fs.needs_helper_invocations;
state->stack_size = program.tls_size;
+ state->reads_frag_coord = s->info.inputs_read & (1 << VARYING_SLOT_POS);
+ state->reads_point_coord = s->info.inputs_read & (1 << VARYING_SLOT_PNTC);
+ state->reads_face = s->info.inputs_read & (1 << VARYING_SLOT_FACE);
+ state->writes_point_size = s->info.outputs_written & (1 << VARYING_SLOT_PSIZ);
+
if (outputs_written)
*outputs_written = s->info.outputs_written;
@@ -263,17 +266,4 @@ panfrost_shader_compile(struct panfrost_context *ctx,
state->varyings[loc + c] = pan_format_from_glsl(var->type, var->data.location_frac);
}
}
-
- for (unsigned i = 0; i < state->varying_count; ++i) {
- unsigned location = state->varyings_loc[i];
-
- if (location == VARYING_SLOT_POS && stage == MESA_SHADER_FRAGMENT)
- state->reads_frag_coord = true;
- else if (location == VARYING_SLOT_PSIZ)
- state->writes_point_size = true;
- else if (location == VARYING_SLOT_PNTC)
- state->reads_point_coord = true;
- else if (location == VARYING_SLOT_FACE)
- state->reads_face = true;
- }
}