diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-04-28 15:21:34 +0000 |
---|---|---|
committer | Alyssa Rosenzweig <[email protected]> | 2019-04-28 21:34:32 +0000 |
commit | 0ebf1047a4fcb8c6703c5d3f8bd1d7e47a478e46 (patch) | |
tree | cd9e925dbc94744bef9959c6312340b015a49c03 /src/gallium/drivers/panfrost | |
parent | a81267f228575335446ec2a2e6ca64a3df7dba5e (diff) |
panfrost: Use fp32 (not fp16) varyings
In a perfect world, we'd use fp16 varyings for mediump and fp32 for
highp, allowing us to get a performance win without sacrificing
conformance. Unfortunately, we're not there (yet), so it's better we
assume always fp32 than always fp16 to avoid artefacts / breaking a lot
of deqp.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/panfrost')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_assemble.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/panfrost/pan_assemble.c b/src/gallium/drivers/panfrost/pan_assemble.c index 52226311832..a6ba5fa6790 100644 --- a/src/gallium/drivers/panfrost/pan_assemble.c +++ b/src/gallium/drivers/panfrost/pan_assemble.c @@ -112,7 +112,7 @@ panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *m /* Default to a vec4 varying */ struct mali_attr_meta v = { - .format = MALI_RGBA16F, + .format = MALI_RGBA32F, .swizzle = default_vec4_swizzle, .unknown1 = 0x2, }; @@ -136,12 +136,12 @@ panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *m state->reads_point_coord = true; } else { v.index = 0; - v.src_offset = 8 * (general_purpose_count++); + v.src_offset = 16 * (general_purpose_count++); } state->varyings[i] = v; } - /* Set the stride for the general purpose fp16 vec4 varyings */ - state->general_varying_stride = (2 * 4) * general_purpose_count; + /* Set the stride for the general purpose fp32 vec4 varyings */ + state->general_varying_stride = (4 * 4) * general_purpose_count; } |