diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-01-29 05:46:07 +0000 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-02-05 01:19:30 +0000 |
commit | 61d3ae6e0bde93c5601278d1a60c44be655a7cb5 (patch) | |
tree | c0c23980f21110a1459db40e18b06edb92d87ded /src/gallium/drivers/panfrost/pan_context.h | |
parent | 742d6cdb42e5570a3a74005f18bb89208069d01f (diff) |
panfrost: Initial stub for Panfrost driver
This patch adds an initial stub for the Gallium driver, containing
simple screen functions and the majority of the driver headers but no
actual functionality. It further adds the winsys glue for linking in
this stub driver via kmsro on Rockchip/Amlogic boards.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Acked-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/panfrost/pan_context.h')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.h | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.h b/src/gallium/drivers/panfrost/pan_context.h new file mode 100644 index 00000000000..f1378583360 --- /dev/null +++ b/src/gallium/drivers/panfrost/pan_context.h @@ -0,0 +1,362 @@ +/* + * © Copyright 2018 Alyssa Rosenzweig + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + */ + +#ifndef __BUILDER_H__ +#define __BUILDER_H__ + +#define MFBD + +#define _LARGEFILE64_SOURCE 1 +#define CACHE_LINE_SIZE 1024 /* TODO */ +#include <sys/mman.h> +#include <assert.h> +#include "pan_resource.h" + +#include "pipe/p_compiler.h" +#include "pipe/p_config.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_format.h" +#include "pipe/p_screen.h" +#include "pipe/p_state.h" +#include "util/u_blitter.h" + +/* Forward declare to avoid extra header dep */ +struct prim_convert_context; + +/* TODO: Handle on newer hardware */ +#ifdef MFBD +#define PANFROST_DEFAULT_FBD (MALI_MFBD) +#define PANFROST_FRAMEBUFFER struct bifrost_framebuffer +#else +#define PANFROST_DEFAULT_FBD (MALI_SFBD) +#define PANFROST_FRAMEBUFFER struct mali_single_framebuffer +#endif + +#define MAX_DRAW_CALLS 4096 +#define MAX_VARYINGS 4096 + +//#define PAN_DIRTY_CLEAR (1 << 0) +#define PAN_DIRTY_RASTERIZER (1 << 2) +#define PAN_DIRTY_FS (1 << 3) +#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */ +#define PAN_DIRTY_VS (1 << 4) +#define PAN_DIRTY_VERTEX (1 << 5) +#define PAN_DIRTY_VERT_BUF (1 << 6) +//#define PAN_DIRTY_VIEWPORT (1 << 7) +#define PAN_DIRTY_SAMPLERS (1 << 8) +#define PAN_DIRTY_TEXTURES (1 << 9) + +struct panfrost_constant_buffer { + bool dirty; + size_t size; + void *buffer; +}; + +struct panfrost_query { + /* Passthrough from Gallium */ + unsigned type; + unsigned index; + + /* Memory for the GPU to writeback the value of the query */ + struct panfrost_transfer transfer; +}; + +#define PANFROST_MAX_TRANSIENT_ENTRIES 64 + +struct panfrost_transient_pool { + /* Memory blocks in the pool */ + struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES]; + + /* Number of entries we own */ + unsigned entry_count; + + /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */ + unsigned entry_index; + + /* Number of bytes into the current entry we are */ + off_t entry_offset; + + /* Entry size (all entries must be homogenous) */ + size_t entry_size; +}; + +struct panfrost_context { + /* Gallium context */ + struct pipe_context base; + + struct pipe_framebuffer_state pipe_framebuffer; + + /* The number of concurrent FBOs allowed depends on the number of pools + * used; pools are ringed for parallelism opportunities */ + + struct panfrost_transient_pool transient_pools[2]; + int cmdstream_i; + + struct panfrost_memory cmdstream_persistent; + struct panfrost_memory shaders; + struct panfrost_memory scratchpad; + struct panfrost_memory tiler_heap; + struct panfrost_memory varying_mem; + struct panfrost_memory misc_0; + struct panfrost_memory misc_1; + struct panfrost_memory depth_stencil_buffer; + + struct { + unsigned buffers; + const union pipe_color_union *color; + double depth; + unsigned stencil; + } last_clear; + + struct panfrost_query *occlusion_query; + + /* Each render job has multiple framebuffer descriptors associated with + * it, used for various purposes with more or less the same format. The + * most obvious is the fragment framebuffer descriptor, which carries + * e.g. clearing information */ + +#ifdef SFBD + struct mali_single_framebuffer fragment_fbd; +#else + struct bifrost_framebuffer fragment_fbd; + + struct bifrost_fb_extra fragment_extra; + + struct bifrost_render_target fragment_rts[4]; +#endif + + /* Each draw has corresponding vertex and tiler payloads */ + struct midgard_payload_vertex_tiler payload_vertex; + struct midgard_payload_vertex_tiler payload_tiler; + + /* The fragment shader binary itself is pointed here (for the tripipe) but + * also everything else in the shader core, including blending, the + * stencil/depth tests, etc. Refer to the presentations. */ + + struct mali_shader_meta fragment_shader_core; + + /* A frame is composed of a starting set value job, a number of vertex + * and tiler jobs, linked to the fragment job at the end. See the + * presentations for more information how this works */ + + unsigned draw_count; + + mali_ptr set_value_job; + mali_ptr vertex_jobs[MAX_DRAW_CALLS]; + mali_ptr tiler_jobs[MAX_DRAW_CALLS]; + + struct mali_job_descriptor_header *u_set_value_job; + struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS]; + struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS]; + + unsigned vertex_job_count; + unsigned tiler_job_count; + + /* Per-draw Dirty flags are setup like any other driver */ + int dirty; + + /* Per frame dirty flag - whether there was a clear. If not, we need to do a partial update, maybe */ + bool frame_cleared; + + unsigned vertex_count; + + union mali_attr attributes[PIPE_MAX_ATTRIBS]; + + unsigned varying_height; + + struct mali_viewport *viewport; + PANFROST_FRAMEBUFFER vt_framebuffer; + + /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */ + + struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; + + /* CSOs */ + struct panfrost_rasterizer *rasterizer; + + struct panfrost_shader_variants *vs; + struct panfrost_shader_variants *fs; + + struct panfrost_vertex_state *vertex; + + struct pipe_vertex_buffer *vertex_buffers; + unsigned vertex_buffer_count; + + struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + unsigned sampler_count[PIPE_SHADER_TYPES]; + + struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; + unsigned sampler_view_count[PIPE_SHADER_TYPES]; + + struct primconvert_context *primconvert; + struct blitter_context *blitter; + + struct panfrost_blend_state *blend; + + struct pipe_viewport_state pipe_viewport; + struct pipe_scissor_state scissor; + struct pipe_blend_color blend_color; + struct pipe_depth_stencil_alpha_state *depth_stencil; + struct pipe_stencil_ref stencil_ref; +}; + +/* Corresponds to the CSO */ + +struct panfrost_rasterizer { + struct pipe_rasterizer_state base; + + /* Bitmask of front face, etc */ + unsigned tiler_gl_enables; +}; + +struct panfrost_blend_state { + struct pipe_blend_state base; + + /* Whether a blend shader is in use */ + bool has_blend_shader; + + /* Compiled fixed function command */ + struct mali_blend_equation equation; + + /* Compiled blend shader */ + mali_ptr blend_shader; + int blend_work_count; +}; + +/* Internal varyings descriptor */ +struct panfrost_varyings { + /* Varyings information: stride of each chunk of memory used for + * varyings (similar structure with attributes). Count is just the + * number of vec4's. Buffer count is the number of varying chunks (<= + * count). Height is used to calculate gl_Position's position ("it's + * not a pun, Alyssa!"). Vertex-only varyings == descriptor for + * gl_Position and something else apparently occupying the same space. + * Varyings == main varyings descriptors following typical mali_attr + * conventions. */ + + unsigned varyings_stride[MAX_VARYINGS]; + unsigned varying_count; + unsigned varying_buffer_count; + + /* Map of the actual varyings buffer */ + uint8_t *varyings_buffer_cpu; + mali_ptr varyings_descriptor; + mali_ptr varyings_descriptor_fragment; +}; + +/* Variants bundle together to form the backing CSO, bundling multiple + * shaders with varying emulated features baked in (alpha test + * parameters, etc) */ +#define MAX_SHADER_VARIANTS 8 + +/* A shader state corresponds to the actual, current variant of the shader */ +struct panfrost_shader_state { + struct pipe_shader_state *base; + + /* Compiled, mapped descriptor, ready for the hardware */ + bool compiled; + struct mali_shader_meta *tripipe; + mali_ptr tripipe_gpu; + + /* Non-descript information */ + int uniform_count; + bool can_discard; + bool writes_point_size; + + /* Valid for vertex shaders only due to when this is calculated */ + struct panfrost_varyings varyings; + + /* Information on this particular shader variant */ + struct pipe_alpha_state alpha_state; +}; + +/* A collection of varyings (the CSO) */ +struct panfrost_shader_variants { + struct pipe_shader_state base; + + struct panfrost_shader_state variants[MAX_SHADER_VARIANTS]; + unsigned variant_count; + + /* The current active variant */ + unsigned active_variant; +}; + +struct panfrost_vertex_state { + unsigned num_elements; + + struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; + int nr_components[PIPE_MAX_ATTRIBS]; + + /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */ + struct mali_attr_meta *hw; + mali_ptr descriptor_ptr; +}; + +struct panfrost_sampler_state { + struct pipe_sampler_state base; + struct mali_sampler_descriptor hw; +}; + +/* Misnomer: Sampler view corresponds to textures, not samplers */ + +struct panfrost_sampler_view { + struct pipe_sampler_view base; + struct mali_texture_descriptor hw; +}; + +static inline struct panfrost_context * +pan_context(struct pipe_context *pcontext) +{ + return (struct panfrost_context *) pcontext; +} + +static inline struct panfrost_screen * +pan_screen(struct pipe_screen *p) +{ + return (struct panfrost_screen *)p; +} + +struct pipe_context * +panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags); + +void +panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data); + +struct panfrost_transfer +panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler); + +unsigned +panfrost_get_default_swizzle(unsigned components); + +void +panfrost_flush( + struct pipe_context *pipe, + struct pipe_fence_handle **fence, + unsigned flags); + +void +panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state); + +#endif |