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authorAlyssa Rosenzweig <[email protected]>2019-07-31 14:13:30 -0700
committerAlyssa Rosenzweig <[email protected]>2019-08-01 16:23:03 -0700
commitac6aa93f9e500acf7abda3d8e826f4d207e5c1b8 (patch)
tree3a23943e20b754f4487a8c66ef0ad36fe782449e /src/gallium/drivers/panfrost/pan_blit.c
parent4b93152c29356382acfefaf66a466faca516cec0 (diff)
panfrost: Unify ctx->vs and ctx->fs
It's a little verbose, but this way we can support other shader stages without too much contortion. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/panfrost/pan_blit.c')
-rw-r--r--src/gallium/drivers/panfrost/pan_blit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/panfrost/pan_blit.c b/src/gallium/drivers/panfrost/pan_blit.c
index 35c8507eb8d..461bd8eec35 100644
--- a/src/gallium/drivers/panfrost/pan_blit.c
+++ b/src/gallium/drivers/panfrost/pan_blit.c
@@ -38,11 +38,11 @@ panfrost_blitter_save(
util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
util_blitter_save_vertex_elements(blitter, ctx->vertex);
- util_blitter_save_vertex_shader(blitter, ctx->vs);
+ util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]);
util_blitter_save_rasterizer(blitter, ctx->rasterizer);
util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
util_blitter_save_scissor(blitter, &ctx->scissor);
- util_blitter_save_fragment_shader(blitter, ctx->fs);
+ util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]);
util_blitter_save_blend(blitter, ctx->blend);
util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);