diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-05-03 03:16:14 +0000 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-05-04 19:08:51 +0000 |
commit | cdd9189aadb621b27b8f0cfc020cb61a4ead6baa (patch) | |
tree | 362eb51bf3f30ef7e7051cc2afe4b4ecddba1950 /src/gallium/drivers/panfrost/ci/expected-failures.txt | |
parent | 58a1e1f86c3b1ee54bedacc873d403ba4813f574 (diff) |
panfrost/midgard: Lower mixed csel (NIR)
Basically, when the conditions of a csel diverge, we scalarize to avoid
going into weird code paths during emit. We could be doing better, but
this case can't occur organically from GLSL as far as I can, though it
does fix lowered atan2.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/panfrost/ci/expected-failures.txt')
-rw-r--r-- | src/gallium/drivers/panfrost/ci/expected-failures.txt | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gallium/drivers/panfrost/ci/expected-failures.txt b/src/gallium/drivers/panfrost/ci/expected-failures.txt index 5fb30b194a8..73c13cb35c3 100644 --- a/src/gallium/drivers/panfrost/ci/expected-failures.txt +++ b/src/gallium/drivers/panfrost/ci/expected-failures.txt @@ -1773,18 +1773,6 @@ dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_fragmen dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_vertex -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_fragment -dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_ivec2_vertex |