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authorLuca Barbieri <[email protected]>2010-08-16 16:55:00 +0200
committerLuca Barbieri <[email protected]>2010-08-21 20:42:14 +0200
commit07b6fde4102bfa5097b3c16cf23a6d60357e5463 (patch)
treead53ca7d75a0b2557e2b51b53e0c1908007fcf76 /src/gallium/drivers/nvfx
parent0d74956a1f895303a44bddc6f92c246ecce40023 (diff)
nv30: band-aid viewport issues
For some reason nv30 seems to like to reset the viewport, even though attempts to isolate where exactly it does that have currently been inconclusive.
Diffstat (limited to 'src/gallium/drivers/nvfx')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_emit.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
index 2e0e366ca3d..7a706ea6d77 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -109,12 +109,14 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
if(dirty & NVFX_NEW_SR)
nvfx_state_sr_validate(nvfx);
-/* Having this depend on FB looks wrong, but it seems
- necessary to make this work on nv3x
+/* All these dependencies are wrong, but otherwise
+ etracer, neverball, foobillard, glest totally misrender
TODO: find the right fix
*/
- if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_FB))
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (all_swizzled > 0))
+ {
nvfx_state_viewport_validate(nvfx);
+ }
if(flush_tex_cache)
{