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author | Keith Whitwell <[email protected]> | 2010-08-22 14:14:55 +0100 |
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committer | Keith Whitwell <[email protected]> | 2010-08-22 14:49:17 +0100 |
commit | 42719df0b866a00ea4a7739e82e1639c9943fcfd (patch) | |
tree | 96a1256b9475146a2a5ba2d9db43afc95340a0eb /src/gallium/drivers/nvfx | |
parent | 3d4b60f1f7be3dc54951c9c414601062e73ca674 (diff) |
glx/xlib: configurable strict/non-strict buffer size invalidate
Introduce a new configuration option XMESA_STRICT_INVALIDATE to switch
between swapbuffers-based and glViewport-based buffer invalidation.
Default strict invalidate to false, ie glViewport-based invalidation,
aka ST_MANAGER_BROKEN_INVALIDATE.
This means we will not call XGetGeometry after every swapbuffers,
which allows swapbuffers to remain asynchronous. For apps running at
100fps with synchronous swapping, a 10% boost is typical. For gears,
I see closer to 20% speedup.
Note that the work of copying data on swapbuffers doesn't disappear -
this change just allows the X server to execute the PutImage
asynchronously without us effectively blocked until its completion.
This applies even to llvmpipe's threaded rasterization as the
swapbuffers operation was a large part of the serial component of an
llvmpipe frame.
The downside of this is correctness - applications which don't call
glViewport on window resizes will get incorrect rendering, unless
XMESA_STRICT_INVALIDATE is set.
The ultimate solution would be to have per-frame but asynchronous
invalidation. Xcb almost looks as if it could provide this, but the
API doesn't seem to quite be there.
Diffstat (limited to 'src/gallium/drivers/nvfx')
0 files changed, 0 insertions, 0 deletions