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authorLuca Barbieri <[email protected]>2010-01-20 09:04:37 +0100
committerLuca Barbieri <[email protected]>2010-04-13 09:55:49 +0200
commita79521d497bc87309cadc49f3a414703497522bc (patch)
tree626ec1037fd0e7fd3911bb3455fd4dbca86f5278 /src/gallium/drivers/nvfx
parent9f39d3240b41639cbaa5b6c438a76c34d3f23444 (diff)
nvfx: use dynamically sized rotating BO pool for fragment programs
Currently we used a single buffer for each fragment programs, leading to rendering synchronization. This patch uses a doubly linked list of BOs, which is dynamically resized if all the BOs are busy. Note that inline image transfers could be an alternative option: this will be explored later. This removes one of the big performance limitations of the current driver. We also stop using pipe_resource internally in favor of using nouveau_bo directly.
Diffstat (limited to 'src/gallium/drivers/nvfx')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragprog.c232
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.h15
2 files changed, 137 insertions, 110 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
index 301ad82c08b..5fa825ad05d 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
@@ -823,45 +823,18 @@ out_err:
FREE(fpc);
}
-static void
-nvfx_fragprog_upload(struct nvfx_context *nvfx,
- struct nvfx_fragment_program *fp)
+static inline void
+nvfx_fp_memcpy(void* dst, const void* src, size_t len)
{
- struct pipe_context *pipe = &nvfx->pipe;
- const uint32_t le = 1;
-
-#if 0
- for (i = 0; i < fp->insn_len; i++) {
- fflush(stdout); fflush(stderr);
- NOUVEAU_ERR("%d 0x%08x\n", i, fp->insn[i]);
- fflush(stdout); fflush(stderr);
+#ifndef WORDS_BIGENDIAN
+ memcpy(dst, src, len);
+#else
+ size_t i;
+ for(i = 0; i < len; i += 4) {
+ uint32_t v = (uint32_t*)((char*)src + i);
+ *(uint32_t*)((char*)dst + i) = (v >> 16) | (v << 16);
}
#endif
-
- if ((*(const uint8_t *)&le)) {
- /* Can do this with an inline transfer */
- pipe_buffer_write(pipe,
- fp->buffer,
- 0,
- fp->insn_len * sizeof fp->insn[0],
- fp->insn);
- } else {
- struct pipe_transfer *transfer;
- uint32_t *map;
- int i;
-
- map = pipe_buffer_map(pipe, fp->buffer,
- PIPE_TRANSFER_WRITE,
- &transfer);
-
- /* Weird swapping for big-endian chips */
- for (i = 0; i < fp->insn_len; i++) {
- map[i] = ((fp->insn[i] & 0xffff) << 16) |
- ((fp->insn[i] >> 16) & 0xffff);
- }
-
- pipe_buffer_unmap(pipe, fp->buffer, transfer);
- }
}
void
@@ -869,83 +842,118 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct nvfx_fragment_program *fp = nvfx->fragprog;
- struct pipe_resource *constbuf =
- nvfx->constbuf[PIPE_SHADER_FRAGMENT];
- struct pipe_screen *pscreen = nvfx->pipe.screen;
- boolean new_consts = FALSE;
+ int update = 0;
int i;
- if (fp->translated)
- goto update_constants;
+ if (!fp->translated)
+ {
+ nvfx_fragprog_translate(nvfx, fp);
+ if (!fp->translated) {
+ static unsigned dummy[8] = {1, 0, 0, 0, 1, 0, 0, 0};
+ static int warned = 0;
+ if(!warned)
+ {
+ fprintf(stderr, "nvfx: failed to translate fragment program!\n");
+ warned = 1;
+ }
- nvfx_fragprog_translate(nvfx, fp);
- if (!fp->translated) {
- static unsigned dummy[8] = {1, 0, 0, 0, 1, 0, 0, 0};
- static int warned = 0;
- if(!warned)
- {
- fprintf(stderr, "nvfx: failed to translate fragment program!\n");
- warned = 1;
+ /* use dummy program: we cannot fail here */
+ fp->translated = TRUE;
+ fp->insn = malloc(sizeof(dummy));
+ memcpy(fp->insn, dummy, sizeof(dummy));
+ fp->insn_len = sizeof(dummy) / sizeof(dummy[0]);
}
+ update = TRUE;
- /* use a dummy program: we cannot fail here */
- fp->translated = TRUE;
- fp->insn = malloc(sizeof(dummy));
- memcpy(fp->insn, dummy, sizeof(dummy));
- fp->insn_len = sizeof(dummy) / sizeof(dummy[0]);
- return;
+ fp->prog_size = (fp->insn_len * 4 + 63) & ~63;
+
+ int min_size = 4096;
+ if(fp->prog_size >= min_size)
+ fp->progs_per_bo = 1;
+ else
+ fp->progs_per_bo = min_size / fp->prog_size;
+ fp->bo_prog_idx = fp->progs_per_bo - 1;
}
- fp->buffer = pipe_buffer_create(pscreen,
- /* XXX: no alignment, maybe use a priv bind flag
- * 0x100,
- */
- 0, fp->insn_len * 4);
- nvfx_fragprog_upload(nvfx, fp);
-
-update_constants:
- if (fp->nr_consts) {
- struct pipe_transfer *transfer;
- float *map;
-
- map = pipe_buffer_map(&nvfx->pipe, constbuf,
- PIPE_TRANSFER_READ,
- &transfer);
-
- /* XXX: probably a bad idea to be reading back data
- * from a buffer the gpu has been using. Not really
- * sure what this code is doing though, or how to
- * avoid it - kw.
- */
- for (i = 0; i < fp->nr_consts; i++) {
- struct nvfx_fragment_program_data *fpd = &fp->consts[i];
- uint32_t *p = &fp->insn[fpd->offset];
- uint32_t *cb = (uint32_t *)&map[fpd->index * 4];
-
- if (!memcmp(p, cb, 4 * sizeof(float)))
- continue;
- memcpy(p, cb, 4 * sizeof(float));
- new_consts = TRUE;
+ if (nvfx->dirty & NVFX_NEW_FRAGCONST)
+ update = TRUE;
+
+ if(update) {
+ ++fp->bo_prog_idx;
+ if(fp->bo_prog_idx >= fp->progs_per_bo)
+ {
+ if(fp->fpbo && !nouveau_bo_busy(fp->fpbo->next->bo, NOUVEAU_BO_WR))
+ {
+ fp->fpbo = fp->fpbo->next;
+ }
+ else
+ {
+ struct nvfx_fragment_program_bo* fpbo = os_malloc_aligned(sizeof(struct nvfx_fragment_program) + fp->prog_size * fp->progs_per_bo, 16);
+ if(fp->fpbo)
+ {
+ fpbo->next = fp->fpbo->next;
+ fp->fpbo->next = fpbo;
+ }
+ else
+ fpbo->next = fpbo;
+ fp->fpbo = fpbo;
+ fpbo->bo = 0;
+ nouveau_bo_new(nvfx->screen->base.device, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP, 64, fp->prog_size * fp->progs_per_bo, &fpbo->bo);
+ nouveau_bo_map(fpbo->bo, NOUVEAU_BO_NOSYNC);
+
+ char* map = fpbo->bo->map;
+ char* buf = fpbo->insn;
+ for(int i = 0; i < fp->progs_per_bo; ++i)
+ {
+ memcpy(buf, fp->insn, fp->insn_len * 4);
+ nvfx_fp_memcpy(map, fp->insn, fp->insn_len * 4);
+ map += fp->prog_size;
+ buf += fp->prog_size;
+ }
+ }
+ fp->bo_prog_idx = 0;
}
- pipe_buffer_unmap(&nvfx->pipe, constbuf, transfer);
- if (new_consts)
- nvfx_fragprog_upload(nvfx, fp);
+ int offset = fp->bo_prog_idx * fp->prog_size;
+
+ if(nvfx->constbuf[PIPE_SHADER_FRAGMENT]) {
+ struct pipe_resource* constbuf = nvfx->constbuf[PIPE_SHADER_FRAGMENT];
+ // TODO: avoid using transfers, just directly the buffer
+ struct pipe_transfer* transfer;
+ // TODO: does this check make any sense, or should we do this unconditionally?
+ uint32_t* map = pipe_buffer_map(&nvfx->pipe, constbuf, PIPE_TRANSFER_READ, &transfer);
+ uint32_t* fpmap = (uint32_t*)((char*)fp->fpbo->bo->map + offset);
+ uint32_t* buf = (uint32_t*)((char*)fp->fpbo->insn + offset);
+ for (i = 0; i < fp->nr_consts; ++i) {
+ unsigned off = fp->consts[i].offset;
+ unsigned idx = fp->consts[i].index * 4;
+
+ /* TODO: is checking a good idea? */
+ if(memcmp(&buf[off], &map[idx], 4 * sizeof(uint32_t))) {
+ memcpy(&buf[off], &map[idx], 4 * sizeof(uint32_t));
+ nvfx_fp_memcpy(&fpmap[off], &map[idx], 4 * sizeof(uint32_t));
+ }
+ }
+ pipe_buffer_unmap(&nvfx->pipe, constbuf, transfer);
+ }
}
- MARK_RING(chan, 8, 1);
- OUT_RING(chan, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1));
- OUT_RELOC(chan, nvfx_resource(fp->buffer)->bo, 0, NOUVEAU_BO_VRAM |
- NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
- NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
- NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
- OUT_RING(chan, RING_3D(NV34TCL_FP_CONTROL, 1));
- OUT_RING(chan, fp->fp_control);
- if(!nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV34TCL_FP_REG_CONTROL, 1));
- OUT_RING(chan, (1<<16)|0x4);
- OUT_RING(chan, RING_3D(NV34TCL_TX_UNITS_ENABLE, 1));
- OUT_RING(chan, fp->samplers);
+ if(update || (nvfx->dirty & NVFX_NEW_FRAGPROG)) {
+ int offset = fp->bo_prog_idx * fp->prog_size;
+ MARK_RING(chan, 8, 1);
+ OUT_RING(chan, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1));
+ OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
+ NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
+ OUT_RING(chan, RING_3D(NV34TCL_FP_CONTROL, 1));
+ OUT_RING(chan, fp->fp_control);
+ if(!nvfx->is_nv4x) {
+ OUT_RING(chan, RING_3D(NV34TCL_FP_REG_CONTROL, 1));
+ OUT_RING(chan, (1<<16)|0x4);
+ OUT_RING(chan, RING_3D(NV34TCL_TX_UNITS_ENABLE, 1));
+ OUT_RING(chan, fp->samplers);
+ }
}
}
@@ -954,12 +962,13 @@ nvfx_fragprog_relocate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct nvfx_fragment_program *fp = nvfx->fragprog;
- struct nouveau_bo* bo = nvfx_resource(fp->buffer)->bo;
+ struct nouveau_bo* bo = fp->fpbo->bo;
+ int offset = fp->bo_prog_idx * fp->prog_size;
unsigned fp_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; // TODO: GART?
fp_flags |= NOUVEAU_BO_DUMMY;
MARK_RING(chan, 2, 2);
OUT_RELOC(chan, bo, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1), fp_flags, 0, 0);
- OUT_RELOC(chan, bo, 0, fp_flags | NOUVEAU_BO_LOW |
+ OUT_RELOC(chan, bo, offset, fp_flags | NOUVEAU_BO_LOW |
NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
}
@@ -968,8 +977,19 @@ void
nvfx_fragprog_destroy(struct nvfx_context *nvfx,
struct nvfx_fragment_program *fp)
{
- if (fp->buffer)
- pipe_resource_reference(&fp->buffer, NULL);
+ struct nvfx_fragment_program_bo* fpbo = fp->fpbo;
+ if(fpbo)
+ {
+ do
+ {
+ struct nvfx_fragment_program_bo* next = fpbo->next;
+ nouveau_bo_unmap(fpbo->bo);
+ nouveau_bo_ref(0, &fpbo->bo);
+ free(fpbo);
+ fpbo = next;
+ }
+ while(fpbo != fp->fpbo);
+ }
if (fp->insn_len)
FREE(fp->insn);
diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h
index 555513a6428..9ceb2577ecc 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.h
+++ b/src/gallium/drivers/nvfx/nvfx_state.h
@@ -46,6 +46,12 @@ struct nvfx_fragment_program_data {
unsigned index;
};
+struct nvfx_fragment_program_bo {
+ struct nvfx_fragment_program_bo* next;
+ struct nouveau_bo* bo;
+ char insn[] __attribute__((aligned(16)));
+};
+
struct nvfx_fragment_program {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
@@ -58,12 +64,13 @@ struct nvfx_fragment_program {
struct nvfx_fragment_program_data *consts;
unsigned nr_consts;
-
- /* XXX: just use a nouveau_bo for this?
- */
- struct pipe_resource *buffer;
uint32_t fp_control;
+
+ unsigned bo_prog_idx;
+ unsigned prog_size;
+ unsigned progs_per_bo;
+ struct nvfx_fragment_program_bo* fpbo;
};