diff options
author | Luca Barbieri <[email protected]> | 2010-08-03 06:24:22 +0200 |
---|---|---|
committer | Luca Barbieri <[email protected]> | 2010-08-21 20:42:14 +0200 |
commit | 9ed0686e8e6157ce38c9fa284cd7399289a2e698 (patch) | |
tree | edeb174d369b7eeeefc457077668cfbeaa6a8ee2 /src/gallium/drivers/nvfx/nvfx_surface.c | |
parent | 24a4ea003f14a96ed07fdc4e92a67610655befad (diff) |
nvfx: new 2D: use new 2D engine in Gallium
This patch implements nv04_surface_copy/fill using the new 2D engine module.
It supports falling back to the 3D engine using the u_blitter module, which will be
added in a later patch.
Also adds support for using the 3D engine, reusing the u_blitter module
created for r300.
This is used for unswizzling and copies between swizzled surfaces.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_surface.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_surface.c | 346 |
1 files changed, 319 insertions, 27 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c index a605d2b7545..a97f342c646 100644 --- a/src/gallium/drivers/nvfx/nvfx_surface.c +++ b/src/gallium/drivers/nvfx/nvfx_surface.c @@ -26,33 +26,319 @@ * **************************************************************************/ +#include "pipe/p_context.h" +#include "pipe/p_format.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_pack_color.h" +#include "util/u_rect.h" +#include "util/u_blitter.h" + +#include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_util.h" +#include "nouveau/nouveau_screen.h" #include "nvfx_context.h" +#include "nvfx_screen.h" #include "nvfx_resource.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "util/u_pack_color.h" +#include "nv04_2d.h" + +#include <nouveau/nouveau_bo.h> + +static INLINE void +nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format) +{ + unsigned bits = util_format_get_blocksizebits(format); + switch(bits) + { + case 8: + rgn->bpps = 0; + break; + case 16: + rgn->bpps = 1; + break; + case 32: + rgn->bpps = 2; + break; + default: + assert(util_is_pot(bits)); + int shift = log2i(bits) - 3; + assert(shift >= 2); + rgn->bpps = 2; + shift -= 2; + + rgn->x = util_format_get_nblocksx(format, rgn->x) << shift; + rgn->y = util_format_get_nblocksy(format, rgn->y); + } +} + +static INLINE void +nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned width, unsigned height, unsigned depth) +{ + // TODO: move this code to surface creation? + if((depth <= 1) && (height <= 1 || width <= 2)) + rgn->pitch = width << rgn->bpps; + else if(depth > 1 && height <= 2 && width <= 2) + { + rgn->pitch = width << rgn->bpps; + rgn->offset += (zslice * width * height) << rgn->bpps; + } + else + { + rgn->pitch = 0; + rgn->z = zslice; + rgn->w = width; + rgn->h = height; + rgn->d = depth; + } +} + +static INLINE void +nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y) +{ + rgn->bo = ((struct nvfx_resource*)surf->base.texture)->bo; + rgn->offset = surf->base.offset; + rgn->pitch = surf->pitch; + rgn->x = x; + rgn->y = y; + rgn->z = 0; + + nvfx_region_set_format(rgn, surf->base.format); + if(!(surf->base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)) + nvfx_region_fixup_swizzled(rgn, surf->base.zslice, surf->base.width, surf->base.height, u_minify(surf->base.texture->depth0, surf->base.level)); +} + +static INLINE void +nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z) +{ + rgn->bo = ((struct nvfx_resource*)pt)->bo; + rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z); + rgn->pitch = nvfx_subresource_pitch(pt, sub.level); + rgn->x = x; + rgn->y = y; + rgn->z = 0; + + nvfx_region_set_format(rgn, pt->format); + if(!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR)) + nvfx_region_fixup_swizzled(rgn, z, u_minify(pt->width0, sub.level), u_minify(pt->height0, sub.level), u_minify(pt->depth0, sub.level)); +} + +// TODO: actually test this for all formats, it's probably wrong for some... + +static INLINE int +nvfx_surface_format(enum pipe_format format) +{ + switch(util_format_get_blocksize(format)) { + case 1: + return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8; + case 2: + //return NV04_CONTEXT_SURFACES_2D_FORMAT_Y16; + return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5; + case 4: + //if(format == PIPE_FORMAT_B8G8R8X8_UNORM || format == PIPE_FORMAT_B8G8R8A8_UNORM) + return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8; + //else + // return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32; + default: + return -1; + } +} + +static INLINE int +nv04_scaled_image_format(enum pipe_format format) +{ + switch(util_format_get_blocksize(format)) { + case 1: + return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8; + case 2: + //if(format == PIPE_FORMAT_B5G5R5A1_UNORM) + // return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5; + //else + return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5; + case 4: + if(format == PIPE_FORMAT_B8G8R8X8_UNORM) + return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8; + else + return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8; + default: + return -1; + } +} + +static struct blitter_context* +nvfx_get_blitter(struct pipe_context* pipe, int copy) +{ + struct nvfx_context* nvfx = nvfx_context(pipe); + + struct blitter_context* blitter = nvfx->blitter; + if(!blitter) + nvfx->blitter = blitter = util_blitter_create(pipe); + + util_blitter_save_blend(blitter, nvfx->blend); + util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa); + util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref); + util_blitter_save_rasterizer(blitter, nvfx->rasterizer); + util_blitter_save_fragment_shader(blitter, nvfx->fragprog); + util_blitter_save_vertex_shader(blitter, nvfx->vertprog); + util_blitter_save_viewport(blitter, &nvfx->viewport); + util_blitter_save_framebuffer(blitter, &nvfx->framebuffer); + util_blitter_save_clip(blitter, &nvfx->clip); + util_blitter_save_vertex_elements(blitter, nvfx->vtxelt); + util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf); + + if(copy) + { + util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler); + util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views); + } + + return blitter; +} + +static unsigned +nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read) +{ + unsigned begin = nv04_region_begin(rgn, w, h); + unsigned end = nv04_region_end(rgn, w, h); + unsigned size = end - begin; + struct nouveau_bo* bo = 0; + nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo); + + if(for_read || (size > ((w * h) << rgn->bpps))) + nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size); + + rgn->bo = bo; + rgn->offset = -begin; + return begin; +} static void -nvfx_surface_copy(struct pipe_context *pipe, - struct pipe_resource *dest, struct pipe_subresource subdst, - unsigned destx, unsigned desty, unsigned destz, - struct pipe_resource *src, struct pipe_subresource subsrc, +nvfx_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dstr, struct pipe_subresource subdst, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *srcr, struct pipe_subresource subsrc, unsigned srcx, unsigned srcy, unsigned srcz, - unsigned width, unsigned height) + unsigned w, unsigned h) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nv04_surface_2d *eng2d = nvfx->screen->eng2d; - struct pipe_surface *ps_dst, *ps_src; + struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; + struct nv04_region dst, src; + + if(!w || !h) + return; + + static int copy_threshold = -1; + if(copy_threshold < 0) + { + copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 0); + if(copy_threshold < 0) + copy_threshold = 0; + } - ps_src = nvfx_miptree_surface_new(pipe->screen, src, subsrc.face, - subsrc.level, srcz, 0 /* bind flags */); - ps_dst = nvfx_miptree_surface_new(pipe->screen, dest, subdst.face, - subdst.level, destz, 0 /* bindflags */); + int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING; + int src_on_gpu = nvfx_resource_on_gpu(srcr); - eng2d->copy(eng2d, ps_dst, destx, desty, ps_src, srcx, srcy, width, height); + nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz); + nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz); + w = util_format_get_stride(dstr->format, w) >> dst.bpps; + h = util_format_get_nblocksy(dstr->format, h); - nvfx_miptree_surface_del(ps_src); - nvfx_miptree_surface_del(ps_dst); + int ret; + boolean small = (w * h <= copy_threshold); + if((!dst_to_gpu || !src_on_gpu) && small) + ret = -1; /* use the CPU */ + else + ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, + dstr->target == PIPE_BUFFER ? -1 : nvfx_surface_format(dstr->format), + dstr->target == PIPE_BUFFER ? -1 : nv04_scaled_image_format(dstr->format), + dst_to_gpu, src_on_gpu); + if(!ret) + {} + else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW) + { + struct blitter_context* blitter = nvfx_get_blitter(pipe, 1); + util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE); + } + else + { + struct nv04_region dstt = dst; + struct nv04_region srct = src; + unsigned dstbegin = 0; + + if(!small) + { + if(src_on_gpu) + nvfx_region_clone(ctx, &srct, w, h, TRUE); + + if(dst_to_gpu) + dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); + } + + nv04_region_copy_cpu(&dstt, &srct, w, h); + + if(srct.bo != src.bo) + nouveau_screen_bo_release(pipe->screen, srct.bo); + + if(dstt.bo != dst.bo) + { + nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); + nouveau_screen_bo_release(pipe->screen, dstt.bo); + } + } +} + +static int +nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts, + unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value) +{ + struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; + struct nv04_region dst; + /* Always try to use the GPU right now, if possible + * If the user wanted the surface data on the CPU, he would have cleared with memset */ + + // we don't care about interior pixel order since we set all them to the same value + nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy); + w = util_format_get_stride(dsts->format, w) >> dst.bpps; + h = util_format_get_nblocksy(dsts->format, h); + + int ret = nv04_region_fill_2d(ctx, &dst, w, h, value); + if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET) + return 1; + else if(ret) + { + struct nv04_region dstt = dst; + unsigned dstbegin = 0; + + if(nvfx_resource_on_gpu(dsts->texture)) + dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); + + nv04_region_fill_cpu(&dstt, w, h, value); + + if(dstt.bo != dst.bo) + { + nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); + nouveau_screen_bo_release(pipe->screen, dstt.bo); + } + } + + return 0; +} + + +void +nvfx_screen_surface_takedown(struct pipe_screen *pscreen) +{ + nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d); + nvfx_screen(pscreen)->eng2d = 0; +} + +int +nvfx_screen_surface_init(struct pipe_screen *pscreen) +{ + struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel); + if(!ctx) + return -1; + nvfx_screen(pscreen)->eng2d = ctx; + return 0; } static void @@ -62,12 +348,16 @@ nvfx_clear_render_target(struct pipe_context *pipe, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nv04_surface_2d *eng2d = nvfx->screen->eng2d; union util_color uc; util_pack_color(rgba, dst->format, &uc); - eng2d->fill(eng2d, dst, dstx, dsty, width, height, uc.ui); + if(util_format_get_blocksizebits(dst->format) > 32 + || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui)) + { + // TODO: probably should use hardware clear here instead if possible + struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); + util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height); + } } static void @@ -79,18 +369,20 @@ nvfx_clear_depth_stencil(struct pipe_context *pipe, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nv04_surface_2d *eng2d = nvfx->screen->eng2d; - - eng2d->fill(eng2d, dst, dstx, dsty, width, height, - util_pack_z_stencil(dst->format, depth, stencil)); + if(util_format_get_blocksizebits(dst->format) > 32 + || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil))) + { + // TODO: probably should use hardware clear here instead if possible + struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); + util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); + } } void nvfx_init_surface_functions(struct nvfx_context *nvfx) { - nvfx->pipe.resource_copy_region = nvfx_surface_copy; + nvfx->pipe.resource_copy_region = nvfx_resource_copy_region; nvfx->pipe.clear_render_target = nvfx_clear_render_target; nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil; } |