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authorThomas Balling Sørensen <tball@tball-laptop.(none)>2010-10-05 12:04:08 +0200
committerThomas Balling Sørensen <tball@tball-laptop.(none)>2010-10-05 12:04:08 +0200
commit1218430e1200a08cd64b6555d3fd1fd0274ad9e5 (patch)
treee060fb27b8388a4bd237ca39fc20f1675c5e367c /src/gallium/drivers/nvfx/nvfx_state.h
parent63b1525cf0a50e3d31328c3b56355a86056e4c05 (diff)
parentbf21b7006c63c3dc47045c22d4f372dfe6c7ce67 (diff)
Merge branch 'master' into pipe-video
Conflicts: configs/linux-dri configure.ac src/gallium/drivers/nvfx/Makefile src/gallium/include/pipe/p_defines.h src/gallium/include/pipe/p_screen.h src/gallium/include/state_tracker/dri1_api.h src/gallium/include/state_tracker/drm_api.h src/gallium/tests/python/samples/tri.py src/gallium/tests/trivial/Makefile src/gallium/tests/unit/Makefile src/gallium/tests/unit/SConscript src/gallium/tests/unit/u_format_test.c src/gallium/winsys/nouveau/drm/nouveau_drm_api.c
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.h65
1 files changed, 51 insertions, 14 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h
index 676d4fd34bb..15e1cbb1986 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.h
+++ b/src/gallium/drivers/nvfx/nvfx_state.h
@@ -5,11 +5,11 @@
#include "pipe/p_video_state.h"
#include "tgsi/tgsi_scan.h"
#include "nouveau/nouveau_statebuf.h"
+#include "util/u_dynarray.h"
+#include "util/u_linkage.h"
struct nvfx_vertex_program_exec {
uint32_t data[4];
- boolean has_branch_offset;
- int const_index;
};
struct nvfx_vertex_program_data {
@@ -18,19 +18,16 @@ struct nvfx_vertex_program_data {
};
struct nvfx_vertex_program {
- struct pipe_shader_state pipe;
-
- struct draw_vertex_shader *draw;
-
- boolean translated;
-
- struct pipe_clip_state ucp;
+ unsigned long long id;
struct nvfx_vertex_program_exec *insns;
unsigned nr_insns;
struct nvfx_vertex_program_data *consts;
unsigned nr_consts;
+ char generic_to_fp_input[256];
+ int sprite_fp_input;
+
struct nouveau_resource *exec;
unsigned exec_start;
struct nouveau_resource *data;
@@ -39,7 +36,24 @@ struct nvfx_vertex_program {
uint32_t ir;
uint32_t or;
- uint32_t clip_ctrl;
+ int clip_nr;
+
+ struct util_dynarray branch_relocs;
+ struct util_dynarray const_relocs;
+};
+
+#define NVFX_VP_FAILED ((struct nvfx_vertex_program*)-1)
+
+struct nvfx_pipe_vertex_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ unsigned draw_elements;
+ boolean draw_no_elements;
+ struct draw_vertex_shader *draw_vs;
+ struct nvfx_vertex_program* draw_vp;
+
+ struct nvfx_vertex_program* vp;
};
struct nvfx_fragment_program_data {
@@ -50,15 +64,15 @@ struct nvfx_fragment_program_data {
struct nvfx_fragment_program_bo {
struct nvfx_fragment_program_bo* next;
struct nouveau_bo* bo;
+ unsigned char* slots;
char insn[] __attribute__((aligned(16)));
};
struct nvfx_fragment_program {
- struct pipe_shader_state pipe;
- struct tgsi_shader_info info;
-
- boolean translated;
unsigned samplers;
+ unsigned point_sprite_control;
+ unsigned or;
+ unsigned coord_conventions;
uint32_t *insn;
int insn_len;
@@ -66,13 +80,36 @@ struct nvfx_fragment_program {
struct nvfx_fragment_program_data *consts;
unsigned nr_consts;
+ /* the slot at num_slots is for the sprite coordinate, if any */
+ unsigned num_slots; /* how many input semantics? */
+ unsigned char slot_to_generic[10]; /* semantics */
+ unsigned char slot_to_fp_input[11]; /* current assignment of slots for each used semantic */
+ struct util_dynarray slot_relocations[11];
+
+ /* This is reset to progs on any relocation update, and decreases every time we
+ * move to a new prog due to a constant update
+ * When this is the same as progs, applying relocations is no longer necessary.
+ */
+ unsigned progs_left_with_obsolete_slot_assignments;
+
+ unsigned long long last_vp_id;
+ unsigned last_sprite_coord_enable;
+
uint32_t fp_control;
unsigned bo_prog_idx;
unsigned prog_size;
unsigned progs_per_bo;
+ unsigned progs;
+
struct nvfx_fragment_program_bo* fpbo;
};
+struct nvfx_pipe_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ struct nvfx_fragment_program* fps[2];
+};
#endif