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authorLuca Barbieri <[email protected]>2010-02-21 00:59:30 +0100
committerYounes Manton <[email protected]>2010-03-15 00:03:02 -0400
commitcd0d03adab65a9586e0c5d60e9ee487677914f3b (patch)
tree0cd09ba062fd9389886ad23ea566571be66bcec3 /src/gallium/drivers/nvfx/nvfx_shader.h
parent4d93ef1a015c8ec7341b0793e87ec375014436b3 (diff)
nv30, nv40: non-trivially unify nv[34]0_state_fb.c
The files are significantly different due to: 1. nv30 support 2 render targets, nv40 4 2. z-buffer pitch is set differently 3. nv30 has a limitation of colour_bits >= zeta_bits. This may not actually exist in the driver though 4. nv30 points color0 at depth in the depth-only case 5. nv30 sets NV34TCL_VIEWPORT_TX_ORIGIN to 0. This is probably unnecessary This patch attempts to unify the two files and preserve the existing behavior.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_shader.h')
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