diff options
author | Luca Barbieri <[email protected]> | 2010-01-18 01:02:55 +0100 |
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committer | Luca Barbieri <[email protected]> | 2010-04-12 23:36:21 +0200 |
commit | 9ad385fef95e8f8b9ecf89c85fb443e30196e9c2 (patch) | |
tree | 0a40214011a89573d2c48d92fb6939e4cdb25ace /src/gallium/drivers/nvfx/nvfx_screen.h | |
parent | 202760b4372fbe8488b0c6b93578697ae81fd430 (diff) |
nvfx: support an unlimited number of occlusion queries
Currently on nv30/nv40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will improve this.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.h')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_screen.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.h b/src/gallium/drivers/nvfx/nvfx_screen.h index ba9a6993ece..678ee406016 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.h +++ b/src/gallium/drivers/nvfx/nvfx_screen.h @@ -1,6 +1,7 @@ #ifndef __NVFX_SCREEN_H__ #define __NVFX_SCREEN_H__ +#include <util/u_double_list.h> #include "nouveau/nouveau_screen.h" #include "nv04_surface_2d.h" #include "nvfx_context.h" @@ -24,6 +25,7 @@ struct nvfx_screen { /* Query object resources */ struct nouveau_notifier *query; struct nouveau_resource *query_heap; + struct list_head query_list; /* Vtxprog resources */ struct nouveau_resource *vp_exec_heap; |