diff options
author | Ben Skeggs <[email protected]> | 2012-02-16 22:08:41 +1000 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2012-04-14 02:56:30 +1000 |
commit | 66c7dc5688bcd5ff9c596f4c410aee574ea2428a (patch) | |
tree | bf81b2190f93b4b1a9a7a8d2c41c7b6569810f59 /src/gallium/drivers/nvfx/nvfx_screen.c | |
parent | f3d8bd3f7b9f5c6387cd5e629a82db9ad9a1e652 (diff) |
nvfx: completely remove this driver (GeForce FX/6/7)
This driver hasn't been maintained properly for a very long time, and for
many very good reasons. It's horrible.
A new driver supporting these chipsets will appear with the commits that
port vieux/nv50/nvc0 to libdrm_nouveau-2.0.
Signed-off-by: Ben Skeggs <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_screen.c | 665 |
1 files changed, 0 insertions, 665 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c deleted file mode 100644 index 71e7c1591d8..00000000000 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ /dev/null @@ -1,665 +0,0 @@ -#include "pipe/p_screen.h" -#include "pipe/p_state.h" -#include "util/u_format.h" -#include "util/u_format_s3tc.h" -#include "vl/vl_decoder.h" -#include "vl/vl_video_buffer.h" - -#include "nouveau/nouveau_screen.h" -#include "nouveau/nv_object.xml.h" -#include "nvfx_context.h" -#include "nvfx_screen.h" -#include "nvfx_resource.h" -#include "nvfx_tex.h" - -#define NV30_3D_CHIPSET_3X_MASK 0x00000003 -#define NV34_3D_CHIPSET_3X_MASK 0x00000010 -#define NV35_3D_CHIPSET_3X_MASK 0x000001e0 - -#define NV4X_GRCLASS4097_CHIPSETS 0x00000baf -#define NV4X_GRCLASS4497_CHIPSETS 0x00005450 -#define NV6X_GRCLASS4497_CHIPSETS 0x00000088 - -static int -nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) -{ - struct nvfx_screen *screen = nvfx_screen(pscreen); - - switch (param) { - case PIPE_CAP_NPOT_TEXTURES: - return screen->advertise_npot; - case PIPE_CAP_TWO_SIDED_STENCIL: - return 1; - case PIPE_CAP_SM3: - /* TODO: >= nv4x support Shader Model 3.0 */ - return 0; - case PIPE_CAP_GLSL_FEATURE_LEVEL: - return 120; - case PIPE_CAP_ANISOTROPIC_FILTER: - return 1; - case PIPE_CAP_POINT_SPRITE: - return 1; - case PIPE_CAP_MAX_RENDER_TARGETS: - return screen->use_nv4x ? 4 : 1; - case PIPE_CAP_OCCLUSION_QUERY: - return 1; - case PIPE_CAP_TIMER_QUERY: - return 0; - case PIPE_CAP_TEXTURE_SHADOW_MAP: - return 1; - case PIPE_CAP_TEXTURE_SWIZZLE: - return 1; - case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: - return 13; - case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: - return 10; - case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: - return 13; - case PIPE_CAP_TEXTURE_MIRROR_CLAMP: - return !!screen->use_nv4x; - case PIPE_CAP_BLEND_EQUATION_SEPARATE: - return screen->advertise_blend_equation_separate; - case PIPE_CAP_MAX_COMBINED_SAMPLERS: - return 16; - case PIPE_CAP_INDEP_BLEND_ENABLE: - /* TODO: on nv40 we have separate color masks */ - /* TODO: nv40 mrt blending is probably broken */ - return 0; - case PIPE_CAP_INDEP_BLEND_FUNC: - return 0; - case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: - return 0; - case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: - case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: - case PIPE_CAP_VERTEX_COLOR_CLAMPED: - return 1; - case PIPE_CAP_DEPTH_CLIP_DISABLE: - return 0; // TODO: implement depth clamp - case PIPE_CAP_PRIMITIVE_RESTART: - return 0; // TODO: implement primitive restart - case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: - case PIPE_CAP_TGSI_INSTANCEID: - case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: - case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: - case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: - case PIPE_CAP_SEAMLESS_CUBE_MAP: - case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: - case PIPE_CAP_SHADER_STENCIL_EXPORT: - case PIPE_CAP_MIN_TEXEL_OFFSET: - case PIPE_CAP_MAX_TEXEL_OFFSET: - case PIPE_CAP_CONDITIONAL_RENDER: - case PIPE_CAP_TEXTURE_BARRIER: - case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: - case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: - case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: - case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: - case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS: - case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: - case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: - return 0; - default: - NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param); - return 0; - } -} - -static int -nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param) -{ - struct nvfx_screen *screen = nvfx_screen(pscreen); - - switch(shader) { - case PIPE_SHADER_FRAGMENT: - switch(param) { - case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: - case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: - case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: - case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: - return 4096; - case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: - /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static - value (nv30:0/nv40:4) ? */ - return screen->use_nv4x ? 4 : 0; - case PIPE_SHADER_CAP_MAX_INPUTS: - return screen->use_nv4x ? 12 : 10; - case PIPE_SHADER_CAP_MAX_CONSTS: - return screen->use_nv4x ? 224 : 32; - case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: - return 1; - case PIPE_SHADER_CAP_MAX_TEMPS: - return 32; - case PIPE_SHADER_CAP_MAX_ADDRS: - return screen->use_nv4x ? 1 : 0; - case PIPE_SHADER_CAP_MAX_PREDS: - return 0; /* we could expose these, but nothing uses them */ - case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: - return 0; - case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: - case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: - case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: - case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: - return 0; - case PIPE_SHADER_CAP_SUBROUTINES: - return screen->use_nv4x ? 1 : 0; - case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: - return 16; - default: - break; - } - break; - case PIPE_SHADER_VERTEX: - switch(param) { - case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: - case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: - return screen->use_nv4x ? 512 : 256; - case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: - case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: - return screen->use_nv4x ? 512 : 0; - case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: - /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static - value (nv30:1/nv40:4) ? */ - return screen->use_nv4x ? 4 : 1; - case PIPE_SHADER_CAP_MAX_INPUTS: - return 16; - case PIPE_SHADER_CAP_MAX_CONSTS: - /* - 6 is for clip planes; Gallium should be fixed to put - * them in the vertex shader itself, so we don't need to reserve these */ - return (screen->use_nv4x ? 468 : 256) - 6; - case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: - return 1; - case PIPE_SHADER_CAP_MAX_TEMPS: - return screen->use_nv4x ? 32 : 13; - case PIPE_SHADER_CAP_MAX_ADDRS: - return 2; - case PIPE_SHADER_CAP_MAX_PREDS: - return 0; /* we could expose these, but nothing uses them */ - case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: - return 1; - case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: - case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: - case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: - return 0; - case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: - return 1; - case PIPE_SHADER_CAP_SUBROUTINES: - return 1; - case PIPE_SHADER_CAP_INTEGERS: - return 0; - case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: - return 0; /* We have 4 on nv40 - but unsupported currently */ - default: - break; - } - break; - default: - break; - } - return 0; -} - -static float -nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) -{ - struct nvfx_screen *screen = nvfx_screen(pscreen); - - switch (param) { - case PIPE_CAPF_MAX_LINE_WIDTH: - case PIPE_CAPF_MAX_LINE_WIDTH_AA: - return 10.0; - case PIPE_CAPF_MAX_POINT_WIDTH: - case PIPE_CAPF_MAX_POINT_WIDTH_AA: - return 64.0; - case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: - return screen->use_nv4x ? 16.0 : 8.0; - case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: - return 15.0; - default: - NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param); - return 0.0; - } -} - -static int -nvfx_screen_get_video_param(struct pipe_screen *screen, - enum pipe_video_profile profile, - enum pipe_video_cap param) -{ - switch (param) { - case PIPE_VIDEO_CAP_SUPPORTED: - return vl_profile_supported(screen, profile); - case PIPE_VIDEO_CAP_NPOT_TEXTURES: - return 0; - case PIPE_VIDEO_CAP_MAX_WIDTH: - case PIPE_VIDEO_CAP_MAX_HEIGHT: - return vl_video_buffer_max_size(screen); - case PIPE_VIDEO_CAP_PREFERED_FORMAT: - return PIPE_FORMAT_NV12; - case PIPE_VIDEO_CAP_PREFERS_INTERLACED: - return false; - case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED: - return false; - case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE: - return true; - default: - return 0; - } -} - -static boolean -nvfx_screen_is_format_supported(struct pipe_screen *pscreen, - enum pipe_format format, - enum pipe_texture_target target, - unsigned sample_count, - unsigned bind) -{ - struct nvfx_screen *screen = nvfx_screen(pscreen); - - if (!util_format_is_supported(format, bind)) - return FALSE; - - if (sample_count > 1) - return FALSE; - - if (bind & PIPE_BIND_RENDER_TARGET) { - switch (format) { - case PIPE_FORMAT_B8G8R8A8_UNORM: - case PIPE_FORMAT_B8G8R8X8_UNORM: - case PIPE_FORMAT_R8G8B8A8_UNORM: - case PIPE_FORMAT_R8G8B8X8_UNORM: - case PIPE_FORMAT_B5G6R5_UNORM: - break; - case PIPE_FORMAT_R16G16B16A16_FLOAT: - if(!screen->advertise_fp16) - return FALSE; - break; - case PIPE_FORMAT_R32G32B32A32_FLOAT: - if(!screen->advertise_fp32) - return FALSE; - break; - default: - return FALSE; - } - } - - if (bind & PIPE_BIND_DEPTH_STENCIL) { - switch (format) { - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - case PIPE_FORMAT_X8Z24_UNORM: - case PIPE_FORMAT_Z16_UNORM: - break; - default: - return FALSE; - } - } - - if (bind & PIPE_BIND_SAMPLER_VIEW) { - struct nvfx_texture_format* tf = &nvfx_texture_formats[format]; - if(util_format_is_s3tc(format) && !util_format_s3tc_enabled) - return FALSE; - if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16) - return FALSE; - if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32) - return FALSE; - if(screen->use_nv4x) - { - if(tf->fmt[4] < 0) - return FALSE; - } - else - { - if(tf->fmt[0] < 0) - return FALSE; - } - } - - // note that we do actually support everything through translate - if (bind & PIPE_BIND_VERTEX_BUFFER) { - unsigned type = nvfx_vertex_formats[format]; - if(!type) - return FALSE; - } - - if (bind & PIPE_BIND_INDEX_BUFFER) { - // 8-bit indices supported, but not in hardware index buffer - if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED) - return FALSE; - } - - if(bind & PIPE_BIND_STREAM_OUTPUT) - return FALSE; - - return TRUE; -} - -static void -nvfx_screen_destroy(struct pipe_screen *pscreen) -{ - struct nvfx_screen *screen = nvfx_screen(pscreen); - - nouveau_resource_destroy(&screen->vp_exec_heap); - nouveau_resource_destroy(&screen->vp_data_heap); - nouveau_resource_destroy(&screen->query_heap); - nouveau_notifier_free(&screen->query); - nouveau_notifier_free(&screen->sync); - nouveau_grobj_free(&screen->eng3d); - nvfx_screen_surface_takedown(pscreen); - nouveau_bo_ref(NULL, &screen->fence); - - nouveau_screen_fini(&screen->base); - - FREE(pscreen); -} - -static void nv30_screen_init(struct nvfx_screen *screen) -{ - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *eng3d = screen->eng3d; - int i; - - /* TODO: perhaps we should do some of this on nv40 too? */ - for (i=1; i<8; i++) { - BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING(chan, 0); - BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING(chan, 0); - } - - BEGIN_RING(chan, eng3d, 0x220, 1); - OUT_RING(chan, 1); - - BEGIN_RING(chan, eng3d, 0x03b0, 1); - OUT_RING(chan, 0x00100000); - BEGIN_RING(chan, eng3d, 0x1454, 1); - OUT_RING(chan, 0); - BEGIN_RING(chan, eng3d, 0x1d80, 1); - OUT_RING(chan, 3); - BEGIN_RING(chan, eng3d, 0x1450, 1); - OUT_RING(chan, 0x00030004); - - /* NEW */ - BEGIN_RING(chan, eng3d, 0x1e98, 1); - OUT_RING(chan, 0); - BEGIN_RING(chan, eng3d, 0x17e0, 3); - OUT_RING(chan, fui(0.0)); - OUT_RING(chan, fui(0.0)); - OUT_RING(chan, fui(1.0)); - BEGIN_RING(chan, eng3d, 0x1f80, 16); - for (i=0; i<16; i++) { - OUT_RING(chan, (i==8) ? 0x0000ffff : 0); - } - - BEGIN_RING(chan, eng3d, 0x120, 3); - OUT_RING(chan, 0); - OUT_RING(chan, 1); - OUT_RING(chan, 2); - - BEGIN_RING(chan, eng3d, 0x1d88, 1); - OUT_RING(chan, 0x00001200); - - BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1); - OUT_RING(chan, 0); - - BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING(chan, fui(0.0)); - OUT_RING(chan, fui(1.0)); - - BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1); - OUT_RING(chan, 0xffff0000); - - /* enables use of vp rather than fixed-function somehow */ - BEGIN_RING(chan, eng3d, 0x1e94, 1); - OUT_RING(chan, 0x13); -} - -static void nv40_screen_init(struct nvfx_screen *screen) -{ - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *eng3d = screen->eng3d; - - BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2); - OUT_RING(chan, screen->base.channel->vram->handle); - OUT_RING(chan, screen->base.channel->vram->handle); - - BEGIN_RING(chan, eng3d, 0x1450, 1); - OUT_RING(chan, 0x00000004); - - BEGIN_RING(chan, eng3d, 0x1ea4, 3); - OUT_RING(chan, 0x00000010); - OUT_RING(chan, 0x01000100); - OUT_RING(chan, 0xff800006); - - /* vtxprog output routing */ - BEGIN_RING(chan, eng3d, 0x1fc4, 1); - OUT_RING(chan, 0x06144321); - BEGIN_RING(chan, eng3d, 0x1fc8, 2); - OUT_RING(chan, 0xedcba987); - OUT_RING(chan, 0x0000006f); - BEGIN_RING(chan, eng3d, 0x1fd0, 1); - OUT_RING(chan, 0x00171615); - BEGIN_RING(chan, eng3d, 0x1fd4, 1); - OUT_RING(chan, 0x001b1a19); - - BEGIN_RING(chan, eng3d, 0x1ef8, 1); - OUT_RING(chan, 0x0020ffff); - BEGIN_RING(chan, eng3d, 0x1d64, 1); - OUT_RING(chan, 0x01d300d4); - BEGIN_RING(chan, eng3d, 0x1e94, 1); - OUT_RING(chan, 0x00000001); - - BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1); - OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN); -} - -static unsigned -nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen) -{ - int vram_hack_default = 0; - int vram_hack; - // TODO: this is a bit of a guess; also add other cards that may need this hack. - // It may also depend on the specific card or the AGP/PCIe chipset. - if(screen->base.device->chipset == 0x47 /* G70 */ - || screen->base.device->chipset == 0x49 /* G71 */ - || screen->base.device->chipset == 0x46 /* G72 */ - ) - vram_hack_default = 1; - vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default); - - return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART; -} - -static void nvfx_channel_flush_notify(struct nouveau_channel* chan) -{ - struct nvfx_screen* screen = chan->user_private; - struct nvfx_context* nvfx = screen->cur_ctx; - if(nvfx) - nvfx->relocs_needed = NVFX_RELOCATE_ALL; -} - -struct pipe_screen * -nvfx_screen_create(struct nouveau_device *dev) -{ - static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32}; - struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen); - struct nouveau_channel *chan; - struct pipe_screen *pscreen; - unsigned eng3d_class = 0; - int ret, i; - - if (!screen) - return NULL; - - pscreen = &screen->base.base; - - ret = nouveau_screen_init(&screen->base, dev); - if (ret) { - nvfx_screen_destroy(pscreen); - return NULL; - } - chan = screen->base.channel; - screen->cur_ctx = NULL; - chan->user_private = screen; - chan->flush_notify = nvfx_channel_flush_notify; - - pscreen->destroy = nvfx_screen_destroy; - pscreen->get_param = nvfx_screen_get_param; - pscreen->get_shader_param = nvfx_screen_get_shader_param; - pscreen->get_paramf = nvfx_screen_get_paramf; - pscreen->get_video_param = nvfx_screen_get_video_param; - pscreen->is_format_supported = nvfx_screen_is_format_supported; - pscreen->is_video_format_supported = vl_video_buffer_is_format_supported; - pscreen->context_create = nvfx_create; - - ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, 4096, &screen->fence); - if (ret) { - nvfx_screen_destroy(pscreen); - return NULL; - } - - switch (dev->chipset & 0xf0) { - case 0x30: - if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV30_3D; - else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV34_3D; - else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV35_3D; - break; - case 0x40: - if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV40_3D; - else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV44_3D; - screen->is_nv4x = ~0; - break; - case 0x60: - if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f))) - eng3d_class = NV44_3D; - screen->is_nv4x = ~0; - break; - } - - if (!eng3d_class) { - NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset); - return NULL; - } - - screen->advertise_npot = !!screen->is_nv4x; - screen->advertise_blend_equation_separate = !!screen->is_nv4x; - screen->use_nv4x = screen->is_nv4x; - - if(screen->is_nv4x) { - if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE)) - screen->use_nv4x = 0; - if(!debug_get_bool_option("NVFX_NPOT", TRUE)) - screen->advertise_npot = 0; - if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE)) - screen->advertise_blend_equation_separate = 0; - } - - screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE); - screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE); - - screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384); - screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0")); - screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0")); - - /* We don't advertise these by default because filtering and blending doesn't work as - * it should, due to several restrictions. - * The only exception is fp16 on nv40. - */ - screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x); - screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0); - - screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen); - - /* surely both nv3x and nv44 support index buffers too: find out how and test that */ - if(eng3d_class == NV40_3D) - screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags; - - if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags) - screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags; - - nvfx_screen_init_resource_functions(pscreen); - - ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d); - if (ret) { - NOUVEAU_ERR("Error creating 3D object: %d\n", ret); - return FALSE; - } - - /* 2D engine setup */ - nvfx_screen_surface_init(pscreen); - - /* Notifier for sync purposes */ - ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync); - if (ret) { - NOUVEAU_ERR("Error creating notifier object: %d\n", ret); - nvfx_screen_destroy(pscreen); - return NULL; - } - - /* Query objects */ - for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i) - { - ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query); - if(!ret) - break; - } - - if (ret) { - NOUVEAU_ERR("Error initialising query objects: %d\n", ret); - nvfx_screen_destroy(pscreen); - return NULL; - } - - ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]); - if (ret) { - NOUVEAU_ERR("Error initialising query object heap: %d\n", ret); - nvfx_screen_destroy(pscreen); - return NULL; - } - - LIST_INITHEAD(&screen->query_list); - - /* Vtxprog resources */ - if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) || - nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) { - nvfx_screen_destroy(pscreen); - return NULL; - } - - BIND_RING(chan, screen->eng3d, 7); - - /* Static eng3d initialisation */ - /* note that we just started using the channel, so we must have space in the pushbuffer */ - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1); - OUT_RING(chan, screen->sync->handle); - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->gart->handle); - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1); - OUT_RING(chan, chan->vram->handle); - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->vram->handle); - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->gart->handle); - - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2); - OUT_RING(chan, 0); - OUT_RING(chan, screen->query->handle); - - BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->vram->handle); - - if(!screen->is_nv4x) - nv30_screen_init(screen); - else - nv40_screen_init(screen); - - return pscreen; -} |