diff options
author | Marek Olšák <[email protected]> | 2011-09-27 22:22:06 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2011-09-30 23:19:52 +0200 |
commit | f5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch) | |
tree | 5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/gallium/drivers/nvfx/nvfx_screen.c | |
parent | 557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff) |
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_screen.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c index 49bd9323137..50f346700d8 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ b/src/gallium/drivers/nvfx/nvfx_screen.c @@ -27,8 +27,6 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) struct nvfx_screen *screen = nvfx_screen(pscreen); switch (param) { - case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: - return 16; case PIPE_CAP_NPOT_TEXTURES: return screen->advertise_npot; case PIPE_CAP_TWO_SIDED_STENCIL: @@ -60,8 +58,6 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 13; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return !!screen->use_nv4x; - case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: - return 0; /* We have 4 on nv40 - but unsupported currently */ case PIPE_CAP_BLEND_EQUATION_SEPARATE: return screen->advertise_blend_equation_separate; case PIPE_CAP_MAX_COMBINED_SAMPLERS: @@ -137,6 +133,8 @@ nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum return 0; case PIPE_SHADER_CAP_SUBROUTINES: return screen->use_nv4x ? 1 : 0; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 16; default: break; } @@ -179,6 +177,8 @@ nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum return 1; case PIPE_SHADER_CAP_INTEGERS: return 0; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 0; /* We have 4 on nv40 - but unsupported currently */ default: break; } |