diff options
author | Luca Barbieri <[email protected]> | 2010-09-05 05:42:59 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-09-05 17:52:25 +0200 |
commit | 8e2badfc269082f4b52a82ac1c5b4350bef0d01b (patch) | |
tree | 29483004c748edea67ba8fd9041251c780eb882b /src/gallium/drivers/nvfx/nvfx_screen.c | |
parent | 43cfc1ed8ef489b1d6077fcabbce1b91830b5e55 (diff) |
nvfx: add rewritten swtnl support
The old swtnl code was broken by the new shader linkage support for
GLSL.
This is a rewrite of swtnl support, which should instead work properly,
be faster and more closer to the much more tested hardware pipeline.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c index ac8053f26b3..3900821de48 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ b/src/gallium/drivers/nvfx/nvfx_screen.c @@ -432,7 +432,7 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) return NULL; } - screen->force_swtnl = debug_get_bool_option("NOUVEAU_SWTNL", FALSE); + screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE); screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE); screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384); |