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authorChristian König <[email protected]>2011-01-08 13:24:36 +0100
committerChristian König <[email protected]>2011-01-08 13:24:36 +0100
commit72e30991559017c16d48569e612dbc0970e3b9ca (patch)
tree297326fa77f35b2b6f7d7d80a019562fd0facb06 /src/gallium/drivers/nvfx/nvfx_screen.c
parentef4def1d9a2a48c7e32ea3e6bf0294470dfbf4c8 (diff)
parentd8cfe464424b41bd986276e19427f0079778bf8f (diff)
Merge remote branch 'origin/master' into pipe-video
Conflicts: configure.ac src/gallium/drivers/r600/eg_asm.c src/gallium/drivers/r600/r600_asm.c src/gallium/drivers/r600/r600_asm.h src/gallium/include/pipe/p_format.h src/gallium/targets/dri-nouveau/Makefile
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_screen.c70
1 files changed, 36 insertions, 34 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c
index 273fac76a9f..15db574a1d0 100644
--- a/src/gallium/drivers/nvfx/nvfx_screen.c
+++ b/src/gallium/drivers/nvfx/nvfx_screen.c
@@ -302,98 +302,100 @@ nvfx_screen_destroy(struct pipe_screen *pscreen)
static void nv30_screen_init(struct nvfx_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
int i;
/* TODO: perhaps we should do some of this on nv40 too? */
for (i=1; i<8; i++) {
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING(chan, 0);
}
- OUT_RING(chan, RING_3D(0x220, 1));
+ BEGIN_RING(chan, eng3d, 0x220, 1);
OUT_RING(chan, 1);
- OUT_RING(chan, RING_3D(0x03b0, 1));
+ BEGIN_RING(chan, eng3d, 0x03b0, 1);
OUT_RING(chan, 0x00100000);
- OUT_RING(chan, RING_3D(0x1454, 1));
+ BEGIN_RING(chan, eng3d, 0x1454, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(0x1d80, 1));
+ BEGIN_RING(chan, eng3d, 0x1d80, 1);
OUT_RING(chan, 3);
- OUT_RING(chan, RING_3D(0x1450, 1));
+ BEGIN_RING(chan, eng3d, 0x1450, 1);
OUT_RING(chan, 0x00030004);
/* NEW */
- OUT_RING(chan, RING_3D(0x1e98, 1));
+ BEGIN_RING(chan, eng3d, 0x1e98, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(0x17e0, 3));
+ BEGIN_RING(chan, eng3d, 0x17e0, 3);
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(1.0));
- OUT_RING(chan, RING_3D(0x1f80, 16));
+ BEGIN_RING(chan, eng3d, 0x1f80, 16);
for (i=0; i<16; i++) {
OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
}
- OUT_RING(chan, RING_3D(0x120, 3));
+ BEGIN_RING(chan, eng3d, 0x120, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 1);
OUT_RING(chan, 2);
- OUT_RING(chan, RING_3D(0x1d88, 1));
+ BEGIN_RING(chan, eng3d, 0x1d88, 1);
OUT_RING(chan, 0x00001200);
- OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(1.0));
- OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
OUT_RING(chan, 0xffff0000);
/* enables use of vp rather than fixed-function somehow */
- OUT_RING(chan, RING_3D(0x1e94, 1));
+ BEGIN_RING(chan, eng3d, 0x1e94, 1);
OUT_RING(chan, 0x13);
}
static void nv40_screen_init(struct nvfx_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
OUT_RING(chan, screen->base.channel->vram->handle);
OUT_RING(chan, screen->base.channel->vram->handle);
- OUT_RING(chan, RING_3D(0x1450, 1));
+ BEGIN_RING(chan, eng3d, 0x1450, 1);
OUT_RING(chan, 0x00000004);
- OUT_RING(chan, RING_3D(0x1ea4, 3));
+ BEGIN_RING(chan, eng3d, 0x1ea4, 3);
OUT_RING(chan, 0x00000010);
OUT_RING(chan, 0x01000100);
OUT_RING(chan, 0xff800006);
/* vtxprog output routing */
- OUT_RING(chan, RING_3D(0x1fc4, 1));
+ BEGIN_RING(chan, eng3d, 0x1fc4, 1);
OUT_RING(chan, 0x06144321);
- OUT_RING(chan, RING_3D(0x1fc8, 2));
+ BEGIN_RING(chan, eng3d, 0x1fc8, 2);
OUT_RING(chan, 0xedcba987);
OUT_RING(chan, 0x0000006f);
- OUT_RING(chan, RING_3D(0x1fd0, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd0, 1);
OUT_RING(chan, 0x00171615);
- OUT_RING(chan, RING_3D(0x1fd4, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd4, 1);
OUT_RING(chan, 0x001b1a19);
- OUT_RING(chan, RING_3D(0x1ef8, 1));
+ BEGIN_RING(chan, eng3d, 0x1ef8, 1);
OUT_RING(chan, 0x0020ffff);
- OUT_RING(chan, RING_3D(0x1d64, 1));
+ BEGIN_RING(chan, eng3d, 0x1d64, 1);
OUT_RING(chan, 0x01d300d4);
- OUT_RING(chan, RING_3D(0x1e94, 1));
+ BEGIN_RING(chan, eng3d, 0x1e94, 1);
OUT_RING(chan, 0x00000001);
- OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
}
@@ -573,25 +575,25 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
/* Static eng3d initialisation */
/* note that we just started using the channel, so we must have space in the pushbuffer */
- OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
OUT_RING(chan, screen->sync->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, screen->query->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);