diff options
author | Luca Barbieri <[email protected]> | 2010-08-03 05:47:41 +0200 |
---|---|---|
committer | Luca Barbieri <[email protected]> | 2010-08-21 20:42:14 +0200 |
commit | 28eb392a853bb43bdc6cfe7ba814f046c39ca7ae (patch) | |
tree | 6e7cc6d42f4a439aa8e543976e3893829a23be85 /src/gallium/drivers/nvfx/nvfx_resource.h | |
parent | ff74143fcc80b0157875bb0ce4b34a80f92e09c2 (diff) |
nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow
rendering to surfaces that cannot be rendered to.
It uses the _second_ version of the render temporary infrastructure.
This is necessary for swizzled 3D textures and small mipmaps of
swizzled 2D textures.
This version of the patch creates a resource to use as a temporary
instead of a raw BO, making the code simpler.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_resource.h')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_resource.h | 36 |
1 files changed, 34 insertions, 2 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_resource.h b/src/gallium/drivers/nvfx/nvfx_resource.h index 42d04ebb370..be1845dd9c1 100644 --- a/src/gallium/drivers/nvfx/nvfx_resource.h +++ b/src/gallium/drivers/nvfx/nvfx_resource.h @@ -1,13 +1,16 @@ - #ifndef NVFX_RESOURCE_H #define NVFX_RESOURCE_H #include "util/u_transfer.h" #include "util/u_format.h" #include "util/u_math.h" +#include "util/u_double_list.h" +#include "util/u_surfaces.h" +#include "util/u_dirty_surfaces.h" #include <nouveau/nouveau_bo.h> struct pipe_resource; +struct nv04_region; /* This gets further specialized into either buffer or texture @@ -38,17 +41,34 @@ nvfx_resource_on_gpu(struct pipe_resource* pr) #define NVFX_MAX_TEXTURE_LEVELS 16 +/* We have the following invariants for render temporaries + * + * 1. Render temporaries are always linear + * 2. Render temporaries are always up to date + * 3. Currently, render temporaries are destroyed when the resource is used for sampling, but kept for any other use + * + * Also, we do NOT flush temporaries on any pipe->flush(). + * This is fine, as long as scanout targets and shared resources never need temps. + * + * TODO: we may want to also support swizzled temporaries to improve performance in some cases. + */ + struct nvfx_miptree { struct nvfx_resource base; unsigned linear_pitch; /* for linear textures, 0 for swizzled and compressed textures with level-dependent minimal pitch */ unsigned face_size; /* 128-byte aligned face/total size */ unsigned level_offset[NVFX_MAX_TEXTURE_LEVELS]; + + struct util_surfaces surfaces; + struct util_dirty_surfaces dirty_surfaces; }; struct nvfx_surface { - struct pipe_surface base; + struct util_dirty_surface base; unsigned pitch; + + struct nvfx_miptree* temp; }; static INLINE @@ -65,6 +85,12 @@ nvfx_surface_buffer(struct pipe_surface *surf) return mt->bo; } +static INLINE struct util_dirty_surfaces* +nvfx_surface_get_dirty_surfaces(struct pipe_surface* surf) +{ + struct nvfx_miptree *mt = (struct nvfx_miptree *)surf->texture; + return &mt->dirty_surfaces; +} void nvfx_init_resource_functions(struct pipe_context *pipe); @@ -141,4 +167,10 @@ nvfx_subresource_pitch(struct pipe_resource* pt, unsigned level) } } +void +nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf); + +void +nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf); + #endif |