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authorLuca Barbieri <[email protected]>2010-08-03 06:24:22 +0200
committerLuca Barbieri <[email protected]>2010-08-21 20:42:14 +0200
commit9ed0686e8e6157ce38c9fa284cd7399289a2e698 (patch)
treeedeb174d369b7eeeefc457077668cfbeaa6a8ee2 /src/gallium/drivers/nvfx/nvfx_miptree.c
parent24a4ea003f14a96ed07fdc4e92a67610655befad (diff)
nvfx: new 2D: use new 2D engine in Gallium
This patch implements nv04_surface_copy/fill using the new 2D engine module. It supports falling back to the 3D engine using the u_blitter module, which will be added in a later patch. Also adds support for using the 3D engine, reusing the u_blitter module created for r300. This is used for unswizzling and copies between swizzled surfaces.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_miptree.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_miptree.c16
1 files changed, 3 insertions, 13 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c
index 27bfa24b282..b8ec726624d 100644
--- a/src/gallium/drivers/nvfx/nvfx_miptree.c
+++ b/src/gallium/drivers/nvfx/nvfx_miptree.c
@@ -8,8 +8,7 @@
#include "state_tracker/drm_driver.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_screen.h"
-#include "nv04_surface_2d.h"
-#include "nvfx_context.h"
+#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nvfx_transfer.h"
@@ -231,9 +230,9 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
- struct nv04_surface *ns;
+ struct nvfx_surface *ns;
- ns = CALLOC_STRUCT(nv04_surface);
+ ns = CALLOC_STRUCT(nvfx_surface);
if (!ns)
return NULL;
pipe_resource_reference(&ns->base.texture, pt);
@@ -254,15 +253,6 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
void
nvfx_miptree_surface_del(struct pipe_surface *ps)
{
- struct nv04_surface* ns = (struct nv04_surface*)ps;
- if(ns->backing)
- {
- struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
- if(1 /*ns->backing->base.usage & PIPE_BIND_BLIT_DESTINATION*/)
- screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
- nvfx_miptree_surface_del(&ns->backing->base);
- }
-
pipe_resource_reference(&ps->texture, NULL);
FREE(ps);
}