diff options
author | Luca Barbieri <[email protected]> | 2010-02-21 18:17:03 +0100 |
---|---|---|
committer | Younes Manton <[email protected]> | 2010-03-15 00:03:05 -0400 |
commit | 49f2a89956203a99be37a6fb18a1fab79c5e5429 (patch) | |
tree | a3ec9102ba4827edfe8a6760d3961117ec343e39 /src/gallium/drivers/nvfx/nvfx_draw.c | |
parent | a174db480b9dbe3ae3475ce0cf4b3591234e8f05 (diff) |
nvfx: clean up shader header
Currently the behavior of shader.h depends on some constants that
are defined differently in vertex and fragment programs.
This patch cleans that up by splitting the relevant symbols in
vertex program and fragment program variants
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_draw.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_draw.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c index aea0baadf91..5379b29efd1 100644 --- a/src/gallium/drivers/nvfx/nvfx_draw.c +++ b/src/gallium/drivers/nvfx/nvfx_draw.c @@ -9,7 +9,6 @@ #include "draw/draw_pipe.h" #include "nvfx_context.h" -#define NVFX_SHADER_NO_FUCKEDNESS #include "nv30_vertprog.h" #include "nv40_vertprog.h" |