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authorLuca Barbieri <[email protected]>2010-02-21 11:17:55 +0100
committerYounes Manton <[email protected]>2010-03-15 00:03:03 -0400
commitf9eafeca297497a94c438ea28ed59f3a45ed2566 (patch)
tree135ad0fbb6f9bd900f3cb9b411024e669d1f87e2 /src/gallium/drivers/nvfx/nvfx_context.h
parentbcb37411fc9159a5c1af50b7defbf1f526b50793 (diff)
nv30, nv40: non-trivially unify nv[34]0_draw.c
nv30_draw.c is a stub. This patch makes both nv30 and nv40 use the nv40 swtnl path. Note that this doesn't actually work on nv30 because the vertex program is encoded in the nv40-only layout. However, swtnl was unimplemented before on nv30, so this is not a regression. Furthermore, a patch to fix this is available near the end of the patchset.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_context.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
index 0a7a0f12527..75008f8dddc 100644
--- a/src/gallium/drivers/nvfx/nvfx_context.h
+++ b/src/gallium/drivers/nvfx/nvfx_context.h
@@ -190,6 +190,7 @@ extern struct nvfx_state_entry nvfx_state_scissor;
extern struct nvfx_state_entry nvfx_state_sr;
extern struct nvfx_state_entry nvfx_state_stipple;
extern struct nvfx_state_entry nvfx_state_viewport;
+extern struct nvfx_state_entry nvfx_state_vtxfmt;
extern struct nvfx_state_entry nvfx_state_zsa;
extern void nvfx_init_query_functions(struct nvfx_context *nvfx);
@@ -199,6 +200,13 @@ extern void nvfx_init_surface_functions(struct nvfx_context *nvfx);
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
+/* nvfx_draw.c */
+extern struct draw_stage *nvfx_draw_render_stage(struct nvfx_context *nvfx);
+extern void nvfx_draw_elements_swtnl(struct pipe_context *pipe,
+ struct pipe_buffer *idxbuf,
+ unsigned ib_size, unsigned mode,
+ unsigned start, unsigned count);
+
/* nvfx_fragprog.c */
extern void nvfx_fragprog_destroy(struct nvfx_context *,
struct nvfx_fragment_program *);