diff options
author | Luca Barbieri <[email protected]> | 2010-01-11 01:09:44 +0100 |
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committer | Luca Barbieri <[email protected]> | 2010-04-12 20:46:18 +0200 |
commit | 7fc7b759950e8c7482a3dbbf25d6604960c25092 (patch) | |
tree | 1c915912f6329215a6c40e52173698ac8a139559 /src/gallium/drivers/nvfx/nvfx_context.h | |
parent | a2ddae0fc3afcf52f79ab9ceb7d84342eb3dd612 (diff) |
nvfx: Add support for two sided color
This patch adds support for two-sided vertex color to nv30/nv40.
When set, the COLOR0/1 fs inputs on back faces will be wired to vs outputs BCOLOR0/1.
This makes OpenGL two sided lighting work, which can be tested with progs/demos/projtex.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_context.h')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h index fea05ac81ab..e2c6d09fa19 100644 --- a/src/gallium/drivers/nvfx/nvfx_context.h +++ b/src/gallium/drivers/nvfx/nvfx_context.h @@ -46,7 +46,7 @@ struct nvfx_rasterizer_state { struct pipe_rasterizer_state pipe; unsigned sb_len; - uint32_t sb[30]; + uint32_t sb[32]; }; struct nvfx_zsa_state { |