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authorBen Skeggs <[email protected]>2012-02-16 22:08:41 +1000
committerBen Skeggs <[email protected]>2012-04-14 02:56:30 +1000
commit66c7dc5688bcd5ff9c596f4c410aee574ea2428a (patch)
treebf81b2190f93b4b1a9a7a8d2c41c7b6569810f59 /src/gallium/drivers/nvfx/nvfx_context.c
parentf3d8bd3f7b9f5c6387cd5e629a82db9ad9a1e652 (diff)
nvfx: completely remove this driver (GeForce FX/6/7)
This driver hasn't been maintained properly for a very long time, and for many very good reasons. It's horrible. A new driver supporting these chipsets will appear with the commits that port vieux/nv50/nvc0 to libdrm_nouveau-2.0. Signed-off-by: Ben Skeggs <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_context.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.c124
1 files changed, 0 insertions, 124 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.c b/src/gallium/drivers/nvfx/nvfx_context.c
deleted file mode 100644
index 36209cb1792..00000000000
--- a/src/gallium/drivers/nvfx/nvfx_context.c
+++ /dev/null
@@ -1,124 +0,0 @@
-#include "draw/draw_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_framebuffer.h"
-#include "vl/vl_decoder.h"
-#include "vl/vl_video_buffer.h"
-
-#include "nvfx_context.h"
-#include "nvfx_screen.h"
-#include "nvfx_resource.h"
-
-static void
-nvfx_flush(struct pipe_context *pipe,
- struct pipe_fence_handle **fence)
-{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nvfx_screen *screen = nvfx->screen;
- struct nouveau_channel *chan = screen->base.channel;
- /*struct nouveau_grobj *eng3d = screen->eng3d;*/
-
- /* XXX: we need to actually be intelligent here */
- /* XXX This flag wasn't set by the state tracker anyway. */
- /*if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(chan, eng3d, 0x1fd8, 1);
- OUT_RING(chan, 2);
- BEGIN_RING(chan, eng3d, 0x1fd8, 1);
- OUT_RING(chan, 1);
- }*/
-
- if (fence) {
- /* horrific hack to make glFinish() work in the absence of
- * having proper fences in nvfx. a pending rewrite will
- * fix this properly, but may be a while off.
- */
- MARK_RING(chan, 1, 1);
- OUT_RELOC(chan, screen->fence, 0, NOUVEAU_BO_WR |
- NOUVEAU_BO_DUMMY, 0, 0);
- FIRE_RING(chan);
- nouveau_bo_map(screen->fence, NOUVEAU_BO_RDWR);
- nouveau_bo_unmap(screen->fence);
- *fence = NULL;
- } else {
- FIRE_RING(chan);
- }
-}
-
-static void
-nvfx_destroy(struct pipe_context *pipe)
-{
- struct nvfx_context *nvfx = nvfx_context(pipe);
-
- if(nvfx->dummy_fs)
- pipe->delete_fs_state(pipe, nvfx->dummy_fs);
-
- for(unsigned i = 0; i < nvfx->vtxbuf_nr; ++i)
- pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0);
- pipe_resource_reference(&nvfx->idxbuf.buffer, 0);
- util_unreference_framebuffer_state(&nvfx->framebuffer);
- for(unsigned i = 0; i < PIPE_MAX_SAMPLERS; ++i)
- pipe_sampler_view_reference(&nvfx->fragment_sampler_views[i], 0);
-
- if (nvfx->draw)
- draw_destroy(nvfx->draw);
-
- if(nvfx->screen->cur_ctx == nvfx)
- nvfx->screen->cur_ctx = NULL;
-
- FREE(nvfx);
-}
-
-struct pipe_context *
-nvfx_create(struct pipe_screen *pscreen, void *priv)
-{
- struct nvfx_screen *screen = nvfx_screen(pscreen);
- struct nvfx_context *nvfx;
-
- nvfx = CALLOC(1, sizeof(struct nvfx_context));
- if (!nvfx)
- return NULL;
- nvfx->screen = screen;
-
- nvfx->pipe.screen = pscreen;
- nvfx->pipe.priv = priv;
- nvfx->pipe.destroy = nvfx_destroy;
- nvfx->pipe.draw_vbo = nvfx_draw_vbo;
- nvfx->pipe.clear = nvfx_clear;
- nvfx->pipe.flush = nvfx_flush;
-
- nvfx->is_nv4x = screen->is_nv4x;
- nvfx->use_nv4x = screen->use_nv4x;
- /* TODO: it seems that nv30 might have fixed function clipping usable with vertex programs
- * However, my code for that doesn't work, so use vp clipping for all cards, which works.
- */
- nvfx->use_vp_clipping = TRUE;
-
- nvfx_init_query_functions(nvfx);
- nvfx_init_surface_functions(nvfx);
- nvfx_init_state_functions(nvfx);
- nvfx_init_sampling_functions(nvfx);
- nvfx_init_vbo_functions(nvfx);
- nvfx_init_fragprog_functions(nvfx);
- nvfx_init_vertprog_functions(nvfx);
- nvfx_init_resource_functions(&nvfx->pipe);
- nvfx_init_transfer_functions(&nvfx->pipe);
-
- /* Create, configure, and install fallback swtnl path */
- nvfx->draw = draw_create(&nvfx->pipe);
- draw_wide_point_threshold(nvfx->draw, 9999999.0);
- draw_wide_line_threshold(nvfx->draw, 9999999.0);
- draw_enable_line_stipple(nvfx->draw, FALSE);
- draw_enable_point_sprites(nvfx->draw, FALSE);
- draw_set_rasterize_stage(nvfx->draw, nvfx_draw_render_stage(nvfx));
-
- /* set these to that we init them on first validation */
- nvfx->state.scissor_enabled = ~0;
- nvfx->hw_pointsprite_control = -1;
- nvfx->hw_vp_output = -1;
- nvfx->use_vertex_buffers = -1;
- nvfx->relocs_needed = NVFX_RELOCATE_ALL;
-
- LIST_INITHEAD(&nvfx->render_cache);
- nvfx_context_init_vdec(nvfx);
-
- return &nvfx->pipe;
-}