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authorChristian König <[email protected]>2011-03-05 15:46:56 +0100
committerChristian König <[email protected]>2011-03-05 15:46:56 +0100
commit199034a3cc46e09e7a325690ac5b2b097e90249f (patch)
tree7977b528517d926d04d7fa990b27b09c653ba087 /src/gallium/drivers/nvc0/nvc0_surface.c
parent54f11a27a1ec28fcf9734f4454dee870bc0113f8 (diff)
parent533bf171d4c926e4ab6fcd0d51396b195b9e024f (diff)
Merge remote branch 'origin/master' into pipe-video
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_surface.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_surface.c100
1 files changed, 87 insertions, 13 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c
index a4b2b948123..17fc51b8aac 100644
--- a/src/gallium/drivers/nvc0/nvc0_surface.c
+++ b/src/gallium/drivers/nvc0/nvc0_surface.c
@@ -30,8 +30,9 @@
#include "nvc0_context.h"
#include "nvc0_resource.h"
+#include "nvc0_transfer.h"
-#include "nv50_defs.xml.h"
+#include "nv50/nv50_defs.xml.h"
#define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
@@ -91,14 +92,18 @@ nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
width = u_minify(mt->base.base.width0, level);
height = u_minify(mt->base.base.height0, level);
+ depth = u_minify(mt->base.base.depth0, level);
+
+ /* layer has to be < depth, and depth > tile depth / 2 */
- offset = mt->level[level].offset;
if (!mt->layout_3d) {
offset += mt->layer_stride * layer;
+ layer = 0;
depth = 1;
+ } else
+ if (!dst) {
+ offset += nvc0_miptree_zslice_offset(mt, level, layer);
layer = 0;
- } else {
- depth = u_minify(mt->base.base.depth0, level);
}
if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
@@ -182,6 +187,43 @@ nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
}
static void
+nvc0_setup_m2mf_rect(struct nvc0_m2mf_rect *rect,
+ struct pipe_resource *restrict res, unsigned l,
+ unsigned x, unsigned y, unsigned z)
+{
+ struct nvc0_miptree *mt = nvc0_miptree(res);
+ const unsigned w = u_minify(res->width0, l);
+ const unsigned h = u_minify(res->height0, l);
+
+ rect->bo = mt->base.bo;
+ rect->domain = mt->base.domain;
+ rect->base = mt->level[l].offset;
+ rect->pitch = mt->level[l].pitch;
+ if (util_format_is_plain(res->format)) {
+ rect->width = w;
+ rect->height = h;
+ rect->x = x;
+ rect->y = y;
+ } else {
+ rect->width = util_format_get_nblocksx(res->format, w);
+ rect->height = util_format_get_nblocksy(res->format, h);
+ rect->x = util_format_get_nblocksx(res->format, x);
+ rect->y = util_format_get_nblocksy(res->format, y);
+ }
+ rect->tile_mode = mt->level[l].tile_mode;
+ rect->cpp = util_format_get_blocksize(res->format);
+
+ if (mt->layout_3d) {
+ rect->z = z;
+ rect->depth = u_minify(res->depth0, l);
+ } else {
+ rect->base += z * mt->layer_stride;
+ rect->z = 0;
+ rect->depth = 1;
+ }
+}
+
+static void
nvc0_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
@@ -192,9 +234,36 @@ nvc0_resource_copy_region(struct pipe_context *pipe,
int ret;
unsigned dst_layer = dstz, src_layer = src_box->z;
- assert((src->format == dst->format) ||
- (nvc0_2d_format_faithful(src->format) &&
- nvc0_2d_format_faithful(dst->format)));
+ nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+
+ if (src->format == dst->format) {
+ struct nvc0_m2mf_rect drect, srect;
+ unsigned i;
+ unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
+ unsigned ny = util_format_get_nblocksx(src->format, src_box->height);
+
+ nvc0_setup_m2mf_rect(&drect, dst, dst_level, dstx, dsty, dstz);
+ nvc0_setup_m2mf_rect(&srect, src, src_level,
+ src_box->x, src_box->y, src_box->z);
+
+ for (i = 0; i < src_box->depth; ++i) {
+ nvc0_m2mf_transfer_rect(&screen->base.base, &drect, &srect, nx, ny);
+
+ if (nvc0_miptree(dst)->layout_3d)
+ drect.z++;
+ else
+ drect.base += nvc0_miptree(dst)->layer_stride;
+
+ if (nvc0_miptree(src)->layout_3d)
+ srect.z++;
+ else
+ srect.base += nvc0_miptree(src)->layer_stride;
+ }
+ return;
+ }
+
+ assert(nvc0_2d_format_faithful(src->format));
+ assert(nvc0_2d_format_faithful(dst->format));
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
ret = nvc0_2d_texture_do_copy(screen->base.channel,
@@ -233,15 +302,17 @@ nvc0_clear_render_target(struct pipe_context *pipe,
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
+ BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
- OUT_RING (chan, 1);
- OUT_RING (chan, 0);
+ OUT_RING (chan, (mt->layout_3d << 16) |
+ mt->level[sf->base.u.tex.level].tile_mode);
+ OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
+ OUT_RING (chan, mt->layer_stride >> 2);
+ OUT_RING (chan, dst->u.tex.first_layer);
BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
OUT_RING (chan, ((dstx + width) << 16) | dstx);
@@ -272,6 +343,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
+ int unk = mt->base.base.target == PIPE_TEXTURE_2D;
if (clear_flags & PIPE_CLEAR_DEPTH) {
BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
@@ -293,13 +365,15 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
- OUT_RING (chan, 0);
+ OUT_RING (chan, mt->layer_stride >> 2);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
- OUT_RING (chan, (1 << 16) | 1);
+ OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
+ BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
+ OUT_RING (chan, dst->u.tex.first_layer);
BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
OUT_RING (chan, ((dstx + width) << 16) | dstx);