diff options
author | Christoph Bumiller <[email protected]> | 2011-02-14 14:10:41 +0100 |
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committer | Christoph Bumiller <[email protected]> | 2011-02-16 15:45:31 +0100 |
commit | 19f2272e94895cf241f6b05117535e008e07d0a7 (patch) | |
tree | e196e475c93b458a5d3ff3ea4c5e7f6ca69e642b /src/gallium/drivers/nvc0/nvc0_surface.c | |
parent | 293a8d1b600cd5bd89b3c4c0b6c2bb245d9bd80f (diff) |
nvc0: demagic the clear flags and fix region clears
The CLIP_RECTs always affect dedicated clears, and it's nicer than
having to mark the viewport or scissor state dirty after it.
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_surface.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_surface.c | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c index faa51769313..8898bc733a3 100644 --- a/src/gallium/drivers/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -243,15 +243,16 @@ nvc0_clear_render_target(struct pipe_context *pipe, OUT_RING (chan, 1); OUT_RING (chan, 0); - /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ - - BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); - OUT_RING (chan, (width << 16) | dstx); - OUT_RING (chan, (height << 16) | dsty); + BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); + OUT_RING (chan, ((dstx + width) << 16) | dstx); + OUT_RING (chan, ((dsty + height) << 16) | dsty); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, 0x3c); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } @@ -300,13 +301,16 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, OUT_RING (chan, sf->height); OUT_RING (chan, (1 << 16) | 1); - BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); - OUT_RING (chan, (width << 16) | dstx); - OUT_RING (chan, (height << 16) | dsty); + BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); + OUT_RING (chan, ((dstx + width) << 16) | dstx); + OUT_RING (chan, ((dsty + height) << 16) | dsty); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } |