diff options
author | Christoph Bumiller <[email protected]> | 2010-11-12 15:17:40 +0100 |
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committer | Christoph Bumiller <[email protected]> | 2010-11-12 15:17:40 +0100 |
commit | 4c2247538394a313e1e90bfcd07c1ab9c7d41281 (patch) | |
tree | edbf5d81cace64f63fd8361df4cf94b5b7ded43b /src/gallium/drivers/nvc0/nvc0_state.c | |
parent | 93edd15178a4d3367ac3d2f9369603807de411d7 (diff) |
nvc0: import nvc0 gallium driver
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_state.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_state.c | 849 |
1 files changed, 849 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_state.c b/src/gallium/drivers/nvc0/nvc0_state.c new file mode 100644 index 00000000000..afba7ce6a0d --- /dev/null +++ b/src/gallium/drivers/nvc0/nvc0_state.c @@ -0,0 +1,849 @@ +/* + * Copyright 2010 Christoph Bumiller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "pipe/p_defines.h" +#include "util/u_inlines.h" + +#include "tgsi/tgsi_parse.h" + +#include "nvc0_stateobj.h" +#include "nvc0_context.h" + +#include "nvc0_3d.xml.h" +#include "nv50_texture.xml.h" + +#include "nouveau/nouveau_gldefs.h" + +static INLINE uint32_t +nvc0_colormask(unsigned mask) +{ + uint32_t ret = 0; + + if (mask & PIPE_MASK_R) + ret |= 0x0001; + if (mask & PIPE_MASK_G) + ret |= 0x0010; + if (mask & PIPE_MASK_B) + ret |= 0x0100; + if (mask & PIPE_MASK_A) + ret |= 0x1000; + + return ret; +} + +static INLINE uint32_t +nvc0_blend_fac(unsigned factor) +{ + static const uint16_t bf[] = { + NV50_3D_BLEND_FACTOR_ZERO, /* 0x00 */ + NV50_3D_BLEND_FACTOR_ONE, + NV50_3D_BLEND_FACTOR_SRC_COLOR, + NV50_3D_BLEND_FACTOR_SRC_ALPHA, + NV50_3D_BLEND_FACTOR_DST_ALPHA, + NV50_3D_BLEND_FACTOR_DST_COLOR, + NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE, + NV50_3D_BLEND_FACTOR_CONSTANT_COLOR, + NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA, + NV50_3D_BLEND_FACTOR_SRC1_COLOR, + NV50_3D_BLEND_FACTOR_SRC1_ALPHA, + NV50_3D_BLEND_FACTOR_ZERO, /* 0x0b */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x0c */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x0d */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x0e */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x0f */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x10 */ + NV50_3D_BLEND_FACTOR_ZERO, /* 0x11 */ + NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, + NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, + NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, + NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR, + NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, + NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, + NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, + NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA + }; + + assert(factor < (sizeof(bf) / sizeof(bf[0]))); + return bf[factor]; +} + +static void * +nvc0_blend_state_create(struct pipe_context *pipe, + const struct pipe_blend_state *cso) +{ + struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj); + int i; + + so->pipe = *cso; + + SB_OUT_3D(so, BLEND_INDEPENDENT, cso->independent_blend_enable); + + if (!cso->independent_blend_enable) { + SB_BEGIN_3D(so, BLEND_ENABLES, 1); + SB_DATA (so, cso->rt[0].blend_enable ? 0xff : 0); + + if (cso->rt[0].blend_enable) { + SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); + SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); + SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_src_factor)); + SB_DATA (so, nvc0_blend_fac(cso->rt[0].rgb_dst_factor)); + SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func)); + SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_src_factor)); + SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); + SB_DATA (so, nvc0_blend_fac(cso->rt[0].alpha_dst_factor)); + } + + SB_BEGIN_3D(so, COLOR_MASK_BROADCAST, 1); + SB_DATA (so, nvc0_colormask(cso->rt[0].colormask)); + } else { + uint8_t en = 0; + + for (i = 0; i < 8; ++i) { + if (!cso->rt[i].blend_enable) + continue; + en |= 1 << i; + + SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); + SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func)); + SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor)); + SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor)); + SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func)); + SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor)); + SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor)); + } + SB_BEGIN_3D(so, BLEND_ENABLES, 1); + SB_DATA (so, en); + + SB_BEGIN_3D(so, COLOR_MASK(0), 8); + for (i = 0; i < 8; ++i) + SB_DATA(so, nvc0_colormask(cso->rt[i].colormask)); + } + + if (cso->logicop_enable) { + SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); + SB_DATA (so, 1); + SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); + } else { + SB_OUT_3D (so, LOGIC_OP_ENABLE, 0); + } + + assert(so->size < (sizeof(so->state) / sizeof(so->state[0]))); + return so; +} + +static void +nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->blend = hwcso; + nvc0->dirty |= NVC0_NEW_BLEND; +} + +static void +nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static void * +nvc0_rasterizer_state_create(struct pipe_context *pipe, + const struct pipe_rasterizer_state *cso) +{ + struct nvc0_rasterizer_stateobj *so; + + so = CALLOC_STRUCT(nvc0_rasterizer_stateobj); + if (!so) + return NULL; + so->pipe = *cso; + + SB_BEGIN_3D(so, SHADE_MODEL, 1); + SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT : + NVC0_3D_SHADE_MODEL_SMOOTH); + SB_OUT_3D (so, PROVOKING_VERTEX_LAST, !cso->flatshade_first); + SB_OUT_3D (so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside); + + SB_BEGIN_3D(so, LINE_WIDTH, 1); + SB_DATA (so, fui(cso->line_width)); + SB_OUT_3D (so, LINE_SMOOTH_ENABLE, cso->line_smooth); + + SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1); + if (cso->line_stipple_enable) { + SB_DATA (so, 1); + SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1); + SB_DATA (so, (cso->line_stipple_pattern << 8) | + cso->line_stipple_factor); + + } else { + SB_DATA (so, 0); + } + + SB_OUT_3D(so, VP_POINT_SIZE_EN, cso->point_size_per_vertex); + if (!cso->point_size_per_vertex) { + SB_BEGIN_3D(so, POINT_SIZE, 1); + SB_DATA (so, fui(cso->point_size)); + } + SB_OUT_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization); + + SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1); + SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); + SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1); + SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); + SB_OUT_3D (so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth); + + if (cso->cull_face != PIPE_FACE_NONE) { + SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3); + SB_DATA (so, 1); + SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW : + NVC0_3D_FRONT_FACE_CW); + switch (cso->cull_face) { + case PIPE_FACE_FRONT_AND_BACK: + SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK); + break; + case PIPE_FACE_FRONT: + SB_DATA(so, NVC0_3D_CULL_FACE_FRONT); + break; + case PIPE_FACE_BACK: + default: + SB_DATA(so, NVC0_3D_CULL_FACE_BACK); + break; + } + } else { + SB_OUT_3D(so, CULL_FACE_ENABLE, 0); + } + + SB_OUT_3D (so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable); + SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3); + SB_DATA (so, cso->offset_point); + SB_DATA (so, cso->offset_line); + SB_DATA (so, cso->offset_tri); + + if (cso->offset_point || cso->offset_line || cso->offset_tri) { + SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1); + SB_DATA (so, fui(cso->offset_scale)); + SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1); + SB_DATA (so, fui(cso->offset_units)); /* XXX: multiply by 2 ? */ + } + + assert(so->size < (sizeof(so->state) / sizeof(so->state[0]))); + return (void *)so; +} + +static void +nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->rast = hwcso; + nvc0->dirty |= NVC0_NEW_RASTERIZER; +} + +static void +nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static void * +nvc0_zsa_state_create(struct pipe_context *pipe, + const struct pipe_depth_stencil_alpha_state *cso) +{ + struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj); + + so->pipe = *cso; + + SB_OUT_3D (so, DEPTH_WRITE_ENABLE, cso->depth.writemask); + SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1); + if (cso->depth.enabled) { + SB_DATA (so, 1); + SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1); + SB_DATA (so, nvgl_comparison_op(cso->depth.func)); + } else { + SB_DATA (so, 0); + } + + if (cso->stencil[0].enabled) { + SB_BEGIN_3D(so, STENCIL_FRONT_ENABLE, 5); + SB_DATA (so, 1); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); + SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); + SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2); + SB_DATA (so, cso->stencil[0].writemask); + SB_DATA (so, cso->stencil[0].valuemask); + } else { + SB_OUT_3D (so, STENCIL_FRONT_ENABLE, 0); + } + + if (cso->stencil[1].enabled) { + SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5); + SB_DATA (so, 1); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); + SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); + SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2); + SB_DATA (so, cso->stencil[1].writemask); + SB_DATA (so, cso->stencil[1].valuemask); + } else { + SB_OUT_3D (so, STENCIL_TWO_SIDE_ENABLE, 0); + } + + SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1); + if (cso->alpha.enabled) { + SB_DATA (so, 1); + SB_BEGIN_3D(so, ALPHA_TEST_REF, 2); + SB_DATA (so, fui(cso->alpha.ref_value)); + SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); + } else { + SB_DATA (so, 0); + } + + assert(so->size < (sizeof(so->state) / sizeof(so->state[0]))); + return (void *)so; +} + +static void +nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->zsa = hwcso; + nvc0->dirty |= NVC0_NEW_ZSA; +} + +static void +nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +/* ====================== SAMPLERS AND TEXTURES ================================ + */ + +#define NV50_TSC_WRAP_CASE(n) \ + case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n + +static INLINE unsigned +nv50_tsc_wrap_mode(unsigned wrap) +{ + switch (wrap) { + NV50_TSC_WRAP_CASE(REPEAT); + NV50_TSC_WRAP_CASE(MIRROR_REPEAT); + NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE); + NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER); + NV50_TSC_WRAP_CASE(CLAMP); + NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE); + NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER); + NV50_TSC_WRAP_CASE(MIRROR_CLAMP); + default: + NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); + return NV50_TSC_WRAP_REPEAT; + } +} + +static void * +nvc0_sampler_state_create(struct pipe_context *pipe, + const struct pipe_sampler_state *cso) +{ + struct nvc0_tsc_entry *so = CALLOC_STRUCT(nvc0_tsc_entry); + float f[2]; + + so->id = -1; + + so->tsc[0] = (0x00026000 | + (nv50_tsc_wrap_mode(cso->wrap_s) << 0) | + (nv50_tsc_wrap_mode(cso->wrap_t) << 3) | + (nv50_tsc_wrap_mode(cso->wrap_r) << 6)); + + switch (cso->mag_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR; + break; + case PIPE_TEX_FILTER_NEAREST: + default: + so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST; + break; + } + + switch (cso->min_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + so->tsc[1] |= NV50_TSC_1_MINF_LINEAR; + break; + case PIPE_TEX_FILTER_NEAREST: + default: + so->tsc[1] |= NV50_TSC_1_MINF_NEAREST; + break; + } + + switch (cso->min_mip_filter) { + case PIPE_TEX_MIPFILTER_LINEAR: + so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR; + break; + case PIPE_TEX_MIPFILTER_NEAREST: + so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST; + break; + case PIPE_TEX_MIPFILTER_NONE: + default: + so->tsc[1] |= NV50_TSC_1_MIPF_NONE; + break; + } + + if (cso->max_anisotropy >= 16) + so->tsc[0] |= (7 << 20); + else + if (cso->max_anisotropy >= 12) + so->tsc[0] |= (6 << 20); + else { + so->tsc[0] |= (cso->max_anisotropy >> 1) << 20; + + if (cso->max_anisotropy >= 4) + so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35; + else + if (cso->max_anisotropy >= 2) + so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15; + } + + if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { + /* NOTE: must be deactivated for non-shadow textures */ + so->tsc[0] |= (1 << 9); + so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10; + } + + f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f); + so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12; + + f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f); + f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f); + so->tsc[2] |= + (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff); + + so->tsc[4] = fui(cso->border_color[0]); + so->tsc[5] = fui(cso->border_color[1]); + so->tsc[6] = fui(cso->border_color[2]); + so->tsc[7] = fui(cso->border_color[3]); + + return (void *)so; +} + +static void +nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso) +{ + unsigned s, i; + + for (s = 0; s < 5; ++s) + for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i) + if (nvc0_context(pipe)->samplers[s][i] == hwcso) + nvc0_context(pipe)->samplers[s][i] = NULL; + + nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nvc0_tsc_entry(hwcso)); + + FREE(hwcso); +} + +static INLINE void +nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s, + unsigned nr, void **hwcso) +{ + unsigned i; + + for (i = 0; i < nr; ++i) { + struct nvc0_tsc_entry *old = nvc0->samplers[s][i]; + + nvc0->samplers[s][i] = nvc0_tsc_entry(hwcso[i]); + if (old) + nvc0_screen_tsc_unlock(nvc0->screen, old); + } + for (; i < nvc0->num_samplers[s]; ++i) + if (nvc0->samplers[s][i]) + nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]); + + nvc0->num_samplers[s] = nr; + + nvc0->dirty |= NVC0_NEW_SAMPLERS; +} + +static void +nvc0_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) +{ + nvc0_stage_sampler_states_bind(nvc0_context(pipe), 0, nr, s); +} + +static void +nvc0_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) +{ + nvc0_stage_sampler_states_bind(nvc0_context(pipe), 4, nr, s); +} + +static void +nvc0_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s) +{ + nvc0_stage_sampler_states_bind(nvc0_context(pipe), 3, nr, s); +} + +/* NOTE: only called when not referenced anywhere, won't be bound */ +static void +nvc0_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_resource_reference(&view->texture, NULL); + + nvc0_screen_tic_free(nvc0_context(pipe)->screen, nvc0_tic_entry(view)); + + FREE(nvc0_tic_entry(view)); +} + +static INLINE void +nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, + unsigned nr, + struct pipe_sampler_view **views) +{ + unsigned i; + + for (i = 0; i < nr; ++i) { + struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]); + if (old) + nvc0_screen_tic_unlock(nvc0->screen, old); + + pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]); + } + + for (i = nr; i < nvc0->num_textures[s]; ++i) { + struct nvc0_tic_entry *old = nvc0_tic_entry(nvc0->textures[s][i]); + if (!old) + continue; + nvc0_screen_tic_unlock(nvc0->screen, old); + + pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); + } + + nvc0->num_textures[s] = nr; + + nvc0->dirty |= NVC0_NEW_TEXTURES; +} + +static void +nvc0_vp_set_sampler_views(struct pipe_context *pipe, + unsigned nr, + struct pipe_sampler_view **views) +{ + nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views); +} + +static void +nvc0_fp_set_sampler_views(struct pipe_context *pipe, + unsigned nr, + struct pipe_sampler_view **views) +{ + nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views); +} + +static void +nvc0_gp_set_sampler_views(struct pipe_context *pipe, + unsigned nr, + struct pipe_sampler_view **views) +{ + nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views); +} + +/* ============================= SHADERS ======================================= + */ + +static void * +nvc0_sp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso, unsigned type) +{ + struct nvc0_program *prog; + + prog = CALLOC_STRUCT(nvc0_program); + if (!prog) + return NULL; + + prog->type = type; + prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); + + return (void *)prog; +} + +static void +nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_program *prog = (struct nvc0_program *)hwcso; + + nvc0_program_destroy(nvc0_context(pipe), prog); + + FREE((void *)prog->pipe.tokens); + FREE(prog); +} + +static void * +nvc0_vp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso) +{ + return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX); +} + +static void +nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->vertprog = hwcso; + nvc0->dirty |= NVC0_NEW_VERTPROG; +} + +static void * +nvc0_fp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso) +{ + return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT); +} + +static void +nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->fragprog = hwcso; + nvc0->dirty |= NVC0_NEW_FRAGPROG; +} + +static void * +nvc0_gp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso) +{ + return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY); +} + +static void +nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->gmtyprog = hwcso; + nvc0->dirty |= NVC0_NEW_GMTYPROG; +} + +static void +nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, + struct pipe_resource *res) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + switch (shader) { + case PIPE_SHADER_VERTEX: shader = 0; break; + /* + case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break; + case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break; + */ + case PIPE_SHADER_GEOMETRY: shader = 3; break; + case PIPE_SHADER_FRAGMENT: shader = 4; break; + default: + assert(0); + break; + } + + if (nvc0->constbuf[shader][index]) + nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT, + nvc0_resource( + nvc0->constbuf[shader][index])); + + pipe_resource_reference(&nvc0->constbuf[shader][index], res); + + nvc0->constbuf_dirty[shader] |= 1 << index; + + nvc0->dirty |= NVC0_NEW_CONSTBUF; +} + +/* ============================================================================= + */ + +static void +nvc0_set_blend_color(struct pipe_context *pipe, + const struct pipe_blend_color *bcol) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->blend_colour = *bcol; + nvc0->dirty |= NVC0_NEW_BLEND_COLOUR; +} + +static void +nvc0_set_stencil_ref(struct pipe_context *pipe, + const struct pipe_stencil_ref *sr) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->stencil_ref = *sr; + nvc0->dirty |= NVC0_NEW_STENCIL_REF; +} + +static void +nvc0_set_clip_state(struct pipe_context *pipe, + const struct pipe_clip_state *clip) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->clip.depth_clamp = clip->depth_clamp; + nvc0->dirty |= NVC0_NEW_CLIP; +} + +static void +nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->sample_mask = sample_mask; + nvc0->dirty |= NVC0_NEW_SAMPLE_MASK; +} + + +static void +nvc0_set_framebuffer_state(struct pipe_context *pipe, + const struct pipe_framebuffer_state *fb) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->framebuffer = *fb; + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; +} + +static void +nvc0_set_polygon_stipple(struct pipe_context *pipe, + const struct pipe_poly_stipple *stipple) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->stipple = *stipple; + nvc0->dirty |= NVC0_NEW_STIPPLE; +} + +static void +nvc0_set_scissor_state(struct pipe_context *pipe, + const struct pipe_scissor_state *scissor) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->scissor = *scissor; + nvc0->dirty |= NVC0_NEW_SCISSOR; +} + +static void +nvc0_set_viewport_state(struct pipe_context *pipe, + const struct pipe_viewport_state *vpt) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->viewport = *vpt; + nvc0->dirty |= NVC0_NEW_VIEWPORT; +} + +static void +nvc0_set_vertex_buffers(struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_buffer *vb) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + memcpy(nvc0->vtxbuf, vb, sizeof(*vb) * count); + nvc0->num_vtxbufs = count; + + nvc0->dirty |= NVC0_NEW_ARRAYS; +} + +static void +nvc0_set_index_buffer(struct pipe_context *pipe, + const struct pipe_index_buffer *ib) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + if (ib) + memcpy(&nvc0->idxbuf, ib, sizeof(nvc0->idxbuf)); + else + nvc0->idxbuf.buffer = NULL; +} + +static void +nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + + nvc0->vertex = hwcso; + nvc0->dirty |= NVC0_NEW_VERTEX; +} + +void +nvc0_init_state_functions(struct nvc0_context *nvc0) +{ + nvc0->pipe.create_blend_state = nvc0_blend_state_create; + nvc0->pipe.bind_blend_state = nvc0_blend_state_bind; + nvc0->pipe.delete_blend_state = nvc0_blend_state_delete; + + nvc0->pipe.create_rasterizer_state = nvc0_rasterizer_state_create; + nvc0->pipe.bind_rasterizer_state = nvc0_rasterizer_state_bind; + nvc0->pipe.delete_rasterizer_state = nvc0_rasterizer_state_delete; + + nvc0->pipe.create_depth_stencil_alpha_state = nvc0_zsa_state_create; + nvc0->pipe.bind_depth_stencil_alpha_state = nvc0_zsa_state_bind; + nvc0->pipe.delete_depth_stencil_alpha_state = nvc0_zsa_state_delete; + + nvc0->pipe.create_sampler_state = nvc0_sampler_state_create; + nvc0->pipe.delete_sampler_state = nvc0_sampler_state_delete; + nvc0->pipe.bind_vertex_sampler_states = nvc0_vp_sampler_states_bind; + nvc0->pipe.bind_fragment_sampler_states = nvc0_fp_sampler_states_bind; + nvc0->pipe.bind_geometry_sampler_states = nvc0_gp_sampler_states_bind; + + nvc0->pipe.create_sampler_view = nvc0_create_sampler_view; + nvc0->pipe.sampler_view_destroy = nvc0_sampler_view_destroy; + nvc0->pipe.set_vertex_sampler_views = nvc0_vp_set_sampler_views; + nvc0->pipe.set_fragment_sampler_views = nvc0_fp_set_sampler_views; + nvc0->pipe.set_geometry_sampler_views = nvc0_gp_set_sampler_views; + + nvc0->pipe.create_vs_state = nvc0_vp_state_create; + nvc0->pipe.create_fs_state = nvc0_fp_state_create; + nvc0->pipe.create_gs_state = nvc0_gp_state_create; + nvc0->pipe.bind_vs_state = nvc0_vp_state_bind; + nvc0->pipe.bind_fs_state = nvc0_fp_state_bind; + nvc0->pipe.bind_gs_state = nvc0_gp_state_bind; + nvc0->pipe.delete_vs_state = nvc0_sp_state_delete; + nvc0->pipe.delete_fs_state = nvc0_sp_state_delete; + nvc0->pipe.delete_gs_state = nvc0_sp_state_delete; + + nvc0->pipe.set_blend_color = nvc0_set_blend_color; + nvc0->pipe.set_stencil_ref = nvc0_set_stencil_ref; + nvc0->pipe.set_clip_state = nvc0_set_clip_state; + nvc0->pipe.set_sample_mask = nvc0_set_sample_mask; + nvc0->pipe.set_constant_buffer = nvc0_set_constant_buffer; + nvc0->pipe.set_framebuffer_state = nvc0_set_framebuffer_state; + nvc0->pipe.set_polygon_stipple = nvc0_set_polygon_stipple; + nvc0->pipe.set_scissor_state = nvc0_set_scissor_state; + nvc0->pipe.set_viewport_state = nvc0_set_viewport_state; + + nvc0->pipe.create_vertex_elements_state = nvc0_vertex_state_create; + nvc0->pipe.delete_vertex_elements_state = nvc0_vertex_state_delete; + nvc0->pipe.bind_vertex_elements_state = nvc0_vertex_state_bind; + + nvc0->pipe.set_vertex_buffers = nvc0_set_vertex_buffers; + nvc0->pipe.set_index_buffer = nvc0_set_index_buffer; +} + |