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authorChristoph Bumiller <[email protected]>2010-12-19 21:42:00 +0100
committerChristoph Bumiller <[email protected]>2010-12-19 21:42:00 +0100
commitd047168d81cfeb39a98f3ae16416872facc6237c (patch)
tree86541857d45215c94ac8971f98c885f8c2986a0f /src/gallium/drivers/nvc0/nvc0_state.c
parente9de2a31a5a3c5764eef7b57a896bade102bad30 (diff)
nvc0: fix clipping with scissors/viewport
Also setup optional path to use proper primitive clipping instead, which is probably slower.
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_state.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_state.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_state.c b/src/gallium/drivers/nvc0/nvc0_state.c
index 8d293233b12..a462b543ad0 100644
--- a/src/gallium/drivers/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nvc0/nvc0_state.c
@@ -175,6 +175,10 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
if (!so)
return NULL;
so->pipe = *cso;
+
+#ifndef NVC0_SCISSORS_CLIPPING
+ SB_OUT_3D (so, SCISSOR_ENABLE(0), cso->scissor);
+#endif
SB_BEGIN_3D(so, SHADE_MODEL, 1);
SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :