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authorChristoph Bumiller <[email protected]>2011-02-24 17:26:44 +0100
committerChristoph Bumiller <[email protected]>2011-02-24 17:35:36 +0100
commit1a8297139396ec2a6415ef803a3901e1ecef485c (patch)
tree2bb3975c3ce143b4c9bba0218a49184d66cd27e1 /src/gallium/drivers/nvc0/nvc0_context.h
parentb5f04b20089c219f760fb6a369041bd782708247 (diff)
nvc0: set local memory usage info in shader header
Before this, l[] access was a no-op.
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_context.h')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_context.h b/src/gallium/drivers/nvc0/nvc0_context.h
index 3722f358d89..1ce5554f7b7 100644
--- a/src/gallium/drivers/nvc0/nvc0_context.h
+++ b/src/gallium/drivers/nvc0/nvc0_context.h
@@ -81,6 +81,7 @@ struct nvc0_context {
uint8_t num_vtxelts;
uint8_t num_textures[5];
uint8_t num_samplers[5];
+ uint8_t tls_required; /* bitmask of shader types using l[] */
uint16_t scissor;
uint32_t uniform_buffer_bound[5];
} state;