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authorChristoph Bumiller <[email protected]>2011-09-13 23:10:35 +0200
committerChristoph Bumiller <[email protected]>2011-09-14 16:19:52 +0200
commit3afabfb929cf24a783c10c99bf0d86245e70a94a (patch)
tree73d04e84b157fe0803be054570533034f9e8e00c /src/gallium/drivers/nvc0/nvc0_context.c
parent57594065c30feec9376be9b2132659f7d87362ee (diff)
nvc0: hook up to new shader code generator
Also includes loading of shared shader library code (used for f64 and integer division) and setting up the immediate array buffer which is appended to the code.
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_context.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_context.c b/src/gallium/drivers/nvc0/nvc0_context.c
index 360afbb943e..8fa1675902e 100644
--- a/src/gallium/drivers/nvc0/nvc0_context.c
+++ b/src/gallium/drivers/nvc0/nvc0_context.c
@@ -152,6 +152,9 @@ nvc0_create(struct pipe_screen *pscreen, void *priv)
nouveau_context_init_vdec(&nvc0->base);
+ /* shader builtin library is per-screen, but we need a context for m2mf */
+ nvc0_program_library_upload(nvc0);
+
return pipe;
}