diff options
author | Christoph Bumiller <[email protected]> | 2011-03-02 15:39:57 +0100 |
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committer | Christoph Bumiller <[email protected]> | 2011-03-02 20:59:53 +0100 |
commit | 908013b7370f8dfe20a1ab41b353968a60a9055d (patch) | |
tree | 22178053edb6afcf2a17d58c9acc2922ee6438c4 /src/gallium/drivers/nv50 | |
parent | 040ff18a2116c7acee51c57b7b0442ca18cdb0ad (diff) |
nv50: apply relocations to shader code
On nv50, branches are absolute, so we need to adjust them according
to the shader's position in the code buffer.
Diffstat (limited to 'src/gallium/drivers/nv50')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_shader_state.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c index 7d4b12bde17..f5685c1cd7d 100644 --- a/src/gallium/drivers/nv50/nv50_shader_state.c +++ b/src/gallium/drivers/nv50/nv50_shader_state.c @@ -149,6 +149,8 @@ nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) return FALSE; prog->code_base = prog->res->start; + nv50_relocate_program(prog, prog->code_base, 0); + nv50_sifc_linear_u8(&nv50->base, nv50->screen->code, (prog->type << 16) + prog->code_base, NOUVEAU_BO_VRAM, prog->code_size, prog->code); |