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authorZack Rusin <[email protected]>2013-08-02 01:45:45 -0400
committerZack Rusin <[email protected]>2013-08-02 20:11:18 -0400
commit8e77e5e543e917dcd172fcb0390f885ffa6fbc2a (patch)
tree11b6f31a0acc66747460368c286e1507b761ec4c /src/gallium/drivers/nv50/nv84_video_bsp.c
parentd6b3a193d4d525c5048ebf793e6a63fd98f92d64 (diff)
draw: make sure clipping works with injected outputs
clipping would drop the extra outputs because it always used the number of standard vertex shader outputs, without geometry shader or extra outputs. The commit makes sure that clipping with geometry shaders which have more outputs than the current vertex shader and with extra outputs correctly propagates the entire vertex. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nv50/nv84_video_bsp.c')
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