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authorChristoph Bumiller <[email protected]>2012-04-14 23:56:56 +0200
committerChristoph Bumiller <[email protected]>2012-04-15 00:08:51 +0200
commite44089b2f79aa2dcaacf348911433d1e21235c0c (patch)
tree955d621392f0068ef8e3c98dc46195ff3916525e /src/gallium/drivers/nv50/nv50_texture.xml.h
parent69a921892d2303f1400576aa73980c28880f8654 (diff)
nvc0: add initial support for nve4+ (Kepler) chipsets
Most things that work on Fermi should work on Kepler too. There are a few performance optimizations left to do, like better placement of texture barriers and adding scheduling data to the shader instructions (without them, a thread group will be masked for 32 cycles after each single instruction issue).
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_texture.xml.h')
-rw-r--r--src/gallium/drivers/nv50/nv50_texture.xml.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gallium/drivers/nv50/nv50_texture.xml.h b/src/gallium/drivers/nv50/nv50_texture.xml.h
index 08f6efdd7bf..2b140be8d80 100644
--- a/src/gallium/drivers/nv50/nv50_texture.xml.h
+++ b/src/gallium/drivers/nv50/nv50_texture.xml.h
@@ -8,12 +8,12 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_texture.xml ( 7947 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/copyright.xml ( 6452 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-09 13:43:58)
+- rnndb/nv50_texture.xml ( 8111 bytes, from 2012-03-31 16:47:45)
+- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12)
+- ./rnndb/nvchipsets.xml ( 3701 bytes, from 2012-03-22 20:40:59)
+- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12)
-Copyright (C) 2006-2011 by the following authors:
+Copyright (C) 2006-2012 by the following authors:
- Artur Huillet <[email protected]> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <[email protected]> (koala_br)
@@ -265,8 +265,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV50_TSC_1_MIPF_NONE 0x00000040
#define NV50_TSC_1_MIPF_NEAREST 0x00000080
#define NV50_TSC_1_MIPF_LINEAR 0x000000c0
+#define NVE4_TSC_1_CUBE_SEAMLESS 0x00000200
#define NV50_TSC_1_LOD_BIAS__MASK 0x01fff000
#define NV50_TSC_1_LOD_BIAS__SHIFT 12
+#define NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS 0x02000000
#define NV50_TSC_2 0x00000008
#define NV50_TSC_2_MIN_LOD__MASK 0x00000fff