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authorKenneth Graunke <[email protected]>2012-11-01 22:04:50 -0700
committerKenneth Graunke <[email protected]>2012-11-03 20:28:57 -0700
commit05882b0d3b69ac14e9bc93460c77f9dc203c2ff9 (patch)
tree040688e954a8e679722f518df5e686d87bfa76f7 /src/gallium/drivers/nv50/nv50_tex.c
parente3542ea51be7e25f249b53a421f57c1ab6816cf1 (diff)
i965/fs: Compact the virtual GRF arrays.
During code generation, we create tons of temporary variables, many of which get immediately killed and are never used. Later optimization and analysis passes, such as compute_live_intervals, loop over all the virtual GRFs. By compacting them, we can save a lot of overhead. Reduces compilation time in L4D2's largest fragment shader from 10.2 seconds to 5.2 seconds (50%). Drops compute_live_variables() from 10-12% of another game's startup time to 8%. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_tex.c')
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