diff options
author | Christoph Bumiller <[email protected]> | 2011-07-28 15:54:53 +0200 |
---|---|---|
committer | Christoph Bumiller <[email protected]> | 2011-08-04 15:38:49 +0200 |
commit | e9d84dab8817a0a7e463229b9a2820b00a9ce667 (patch) | |
tree | d5d79f592e21a3298ef731ace57ae7ccf2fadea6 /src/gallium/drivers/nv50/nv50_surface.c | |
parent | f253d83bc72e7d26df8cd3a04747b3d46a8543e6 (diff) |
nv50: implement resource_resolve with custom blit
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_surface.c')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_surface.c | 536 |
1 files changed, 535 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c index eefbaad6483..1a5077e970b 100644 --- a/src/gallium/drivers/nv50/nv50_surface.c +++ b/src/gallium/drivers/nv50/nv50_surface.c @@ -368,7 +368,7 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers, /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ nv50->dirty &= NV50_NEW_FRAMEBUFFER; - if (!nv50_state_validate(nv50)) + if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2))) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { @@ -405,12 +405,546 @@ nv50_clear(struct pipe_context *pipe, unsigned buffers, nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER; } + +struct nv50_blitctx +{ + struct nv50_screen *screen; + struct { + struct pipe_framebuffer_state fb; + struct nv50_program *vp; + struct nv50_program *gp; + struct nv50_program *fp; + unsigned num_textures[3]; + unsigned num_samplers[3]; + struct pipe_sampler_view *texture; + struct nv50_tsc_entry *sampler; + unsigned dirty; + unsigned clip_nr; + } saved; + struct nv50_program vp; + struct nv50_program fp; + struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ + uint32_t fp_offset; + uint16_t color_mask; + uint8_t filter; +}; + +static void +nv50_blitctx_make_vp(struct nv50_blitctx *blit) +{ + static const uint32_t code[] = + { + 0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */ + 0x0423c788, + 0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */ + 0x0423c788, + 0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */ + 0x0423c788, + 0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */ + 0x0423c788, + 0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */ + 0x0423c789, + }; + + blit->vp.type = PIPE_SHADER_VERTEX; + blit->vp.translated = TRUE; + blit->vp.code = (uint32_t *)code; /* const_cast */ + blit->vp.code_size = sizeof(code); + blit->vp.max_gpr = 4; + blit->vp.max_out = 5; + blit->vp.out_nr = 2; + blit->vp.out[0].mask = 0x3; + blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION; + blit->vp.out[1].hw = 2; + blit->vp.out[1].mask = 0x7; + blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC; + blit->vp.vp.attrs[0] = 0x73; + blit->vp.vp.psiz = 0x40; + blit->vp.vp.edgeflag = 0x40; +} + +static void +nv50_blitctx_make_fp(struct nv50_blitctx *blit) +{ + static const uint32_t code[] = + { + /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_USCALED) */ + 0x80000000, /* interp $r0 v[0x0] */ + 0x80010004, /* interp $r1 v[0x4] */ + 0x80020009, /* interp $r2 flat v[0x8] */ + 0x00040780, + 0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */ + 0x0000c785, /* exit */ + + /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */ + 0x80000000, /* interp $r0 v[0x00] */ + 0x80010004, /* interp $r1 v[0x04] */ + 0x80020009, /* interp $r2 flat v[0x8] */ + 0x00040780, + 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */ + 0x00000784, + 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ + 0x04b7ffff, + 0xa0000201, /* cvt f32 $r0 s32 $r1 */ + 0x44014780, + 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ + 0x8c004780, + 0xc0010001, /* mul f32 $r0 $r0 1/0xff */ + 0x03b8080b, + 0xd03f0405, /* and b32 $r1 $r2 0x0000ff */ + 0x0000000f, + 0xd000040d, /* and b32 $r3 $r2 0xff0000 */ + 0x000ff003, + 0xd0000409, /* and b32 $r2 $r2 0x00ff00 */ + 0x00000ff3, + 0xa0000205, /* cvt f32 $r1 s32 $r1 */ + 0x44014780, + 0xa000060d, /* cvt f32 $r3 s32 $r3 */ + 0x44014780, + 0xa0000409, /* cvt f32 $r2 s32 $r2 */ + 0x44014780, + 0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */ + 0x03b8080b, + 0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */ + 0x0338080b, + 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ + 0x0378080b, + 0xf0000001, /* exit never nop */ + 0xe0000001, + + /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */ + 0x80000000, /* interp $r0 v[0x00] */ + 0x80010004, /* interp $r1 v[0x04] */ + 0x80020009, /* interp $r2 flat v[0x8] */ + 0x00040780, + 0xf6800001, /* texauto live { $r0,1,#,# } $t0 $s0 { $r0,1,2 } */ + 0x00000784, + 0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */ + 0x04b7ffff, + 0xa0000281, /* cvt f32 $r3 s32 $r1 */ + 0x44014780, + 0xa0000409, /* cvt rni s32 $r2 f32 $r2 */ + 0x8c004780, + 0xc001060d, /* mul f32 $r3 $r3 1/0xff */ + 0x03b8080b, + 0xd03f0401, /* and b32 $r0 $r2 0x0000ff */ + 0x0000000f, + 0xd0000405, /* and b32 $r1 $r2 0x00ff00 */ + 0x00000ff3, + 0xd0000409, /* and b32 $r2 $r2 0xff0000 */ + 0x000ff003, + 0xa0000001, /* cvt f32 $r0 s32 $r0 */ + 0x44014780, + 0xa0000205, /* cvt f32 $r1 s32 $r1 */ + 0x44014780, + 0xa0000409, /* cvt f32 $r2 s32 $r2 */ + 0x44014780, + 0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */ + 0x03b8080b, + 0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */ + 0x0378080b, + 0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */ + 0x0338080b, + 0xf0000001, /* exit never nop */ + 0xe0000001 + }; + + blit->fp.type = PIPE_SHADER_FRAGMENT; + blit->fp.translated = TRUE; + blit->fp.code = (uint32_t *)code; /* const_cast */ + blit->fp.code_size = sizeof(code); + blit->fp.max_gpr = 4; + blit->fp.max_out = 4; + blit->fp.in_nr = 1; + blit->fp.in[0].mask = 0x7; /* last component flat */ + blit->fp.in[0].linear = 1; + blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC; + blit->fp.out_nr = 1; + blit->fp.out[0].mask = 0xf; + blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR; + blit->fp.fp.interp = 0x00020403; + blit->fp.gp.primid = 0x80; +} + +static void +nv50_blitctx_make_sampler(struct nv50_blitctx *blit) +{ + /* clamp to edge, min/max lod = 0, nearest filtering */ + + blit->sampler[0].id = -1; + + blit->sampler[0].tsc[0] = 0x00000092; + blit->sampler[0].tsc[1] = 0x00000051; + + /* clamp to edge, min/max lod = 0, bilinear filtering */ + + blit->sampler[1].id = -1; + + blit->sampler[1].tsc[0] = 0x00000092; + blit->sampler[1].tsc[1] = 0x00000062; +} + +/* Since shaders cannot export stencil, we cannot copy stencil values when + * rendering to ZETA, so we attach the ZS surface to a colour render target. + */ +static INLINE enum pipe_format +nv50_blit_zeta_to_colour_format(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_Z16_UNORM: return PIPE_FORMAT_R16_UNORM; + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + case PIPE_FORMAT_Z24X8_UNORM: return PIPE_FORMAT_R8G8B8A8_UNORM; + case PIPE_FORMAT_Z32_FLOAT: return PIPE_FORMAT_R32_FLOAT; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: return PIPE_FORMAT_R32G32_FLOAT; + default: + assert(0); + return PIPE_FORMAT_NONE; + } +} + +static void +nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit, + enum pipe_format format, uint8_t mask) +{ + blit->color_mask = 0; + + switch (format) { + case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + blit->fp_offset = 160; + if (mask & PIPE_MASK_Z) + blit->color_mask |= 0x0111; + if (mask & PIPE_MASK_S) + blit->color_mask |= 0x1000; + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + blit->fp_offset = 24; + if (mask & PIPE_MASK_Z) + blit->color_mask |= 0x1110; + if (mask & PIPE_MASK_S) + blit->color_mask |= 0x0001; + break; + default: + blit->fp_offset = 0; + if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; + if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010; + if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100; + if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000; + break; + } +} + +static void +nv50_blit_set_dst(struct nv50_context *nv50, + struct pipe_resource *res, unsigned level, unsigned layer) +{ + struct pipe_context *pipe = &nv50->base.pipe; + struct pipe_surface templ; + + if (util_format_is_depth_or_stencil(res->format)) + templ.format = nv50_blit_zeta_to_colour_format(res->format); + else + templ.format = res->format; + + templ.usage = PIPE_USAGE_STREAM; + templ.u.tex.level = level; + templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + + nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ); + nv50->framebuffer.nr_cbufs = 1; + nv50->framebuffer.zsbuf = NULL; + nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width; + nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height; +} + +static INLINE void +nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view) +{ + struct nv50_tic_entry *ent = nv50_tic_entry(view); + + ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */ + + /* magic: */ + + ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */ +} + +static void +nv50_blit_set_src(struct nv50_context *nv50, + struct pipe_resource *res, unsigned level, unsigned layer) +{ + struct pipe_context *pipe = &nv50->base.pipe; + struct pipe_sampler_view templ; + + templ.format = res->format; + templ.u.tex.first_layer = templ.u.tex.last_layer = layer; + templ.u.tex.first_level = templ.u.tex.last_level = level; + templ.swizzle_r = PIPE_SWIZZLE_RED; + templ.swizzle_g = PIPE_SWIZZLE_GREEN; + templ.swizzle_b = PIPE_SWIZZLE_BLUE; + templ.swizzle_a = PIPE_SWIZZLE_ALPHA; + + nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ); + + nv50_blit_fixup_tic_entry(nv50->textures[2][0]); + + nv50->num_textures[0] = nv50->num_textures[1] = 0; + nv50->num_textures[2] = 1; +} + +static void +nv50_blitctx_prepare_state(struct nv50_blitctx *blit) +{ + struct nouveau_channel *chan = blit->screen->base.channel; + + /* blend state */ + BEGIN_RING(chan, RING_3D(COLOR_MASK(0)), 1); + OUT_RING (chan, blit->color_mask); + BEGIN_RING(chan, RING_3D(BLEND_ENABLE(0)), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(LOGIC_OP_ENABLE), 1); + OUT_RING (chan, 0); + + /* rasterizer state */ +#ifndef NV50_SCISSORS_CLIPPING + BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 1); + OUT_RING (chan, 1); +#endif + BEGIN_RING(chan, RING_3D(VERTEX_TWO_SIDE_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4); + OUT_RING (chan, 0xffff); + OUT_RING (chan, 0xffff); + OUT_RING (chan, 0xffff); + OUT_RING (chan, 0xffff); + BEGIN_RING(chan, RING_3D(POLYGON_MODE_FRONT), 3); + OUT_RING (chan, NV50_3D_POLYGON_MODE_FRONT_FILL); + OUT_RING (chan, NV50_3D_POLYGON_MODE_BACK_FILL); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(CULL_FACE_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(POLYGON_OFFSET_FILL_ENABLE), 1); + OUT_RING (chan, 0); + + /* zsa state */ + BEGIN_RING(chan, RING_3D(DEPTH_TEST_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(STENCIL_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(ALPHA_TEST_ENABLE), 1); + OUT_RING (chan, 0); +} + +static void +nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50) +{ + int s; + + blit->saved.fb.width = nv50->framebuffer.width; + blit->saved.fb.height = nv50->framebuffer.height; + blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs; + blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0]; + blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf; + + blit->saved.vp = nv50->vertprog; + blit->saved.gp = nv50->gmtyprog; + blit->saved.fp = nv50->fragprog; + + nv50->vertprog = &blit->vp; + nv50->gmtyprog = NULL; + nv50->fragprog = &blit->fp; + + blit->saved.clip_nr = nv50->clip.nr; + + nv50->clip.nr = 0; + + for (s = 0; s < 3; ++s) { + blit->saved.num_textures[s] = nv50->num_textures[s]; + blit->saved.num_samplers[s] = nv50->num_samplers[s]; + } + blit->saved.texture = nv50->textures[2][0]; + blit->saved.sampler = nv50->samplers[2][0]; + + nv50->samplers[2][0] = &blit->sampler[blit->filter]; + + nv50->num_samplers[0] = nv50->num_samplers[1] = 0; + nv50->num_samplers[2] = 1; + + blit->saved.dirty = nv50->dirty; + + nv50->dirty = + NV50_NEW_FRAMEBUFFER | + NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG | + NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS; +} + +static void +nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit) +{ + int s; + + pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL); + + nv50->framebuffer.width = blit->saved.fb.width; + nv50->framebuffer.height = blit->saved.fb.height; + nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; + nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; + nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf; + + nv50->vertprog = blit->saved.vp; + nv50->gmtyprog = blit->saved.gp; + nv50->fragprog = blit->saved.fp; + + nv50->clip.nr = blit->saved.clip_nr; + + pipe_sampler_view_reference(&nv50->textures[2][0], NULL); + + for (s = 0; s < 3; ++s) { + nv50->num_textures[s] = blit->saved.num_textures[s]; + nv50->num_samplers[s] = blit->saved.num_samplers[s]; + } + nv50->textures[2][0] = blit->saved.texture; + nv50->samplers[2][0] = blit->saved.sampler; + + nv50->dirty = blit->saved.dirty | + (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK | + NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND | + NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS | + NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG); +} + +static void +nv50_resource_resolve(struct pipe_context *pipe, + const struct pipe_resolve_info *info) +{ + struct nv50_context *nv50 = nv50_context(pipe); + struct nv50_screen *screen = nv50->screen; + struct nv50_blitctx *blit = screen->blitctx; + struct nouveau_channel *chan = screen->base.channel; + struct pipe_resource *src = info->src.res; + struct pipe_resource *dst = info->dst.res; + float x0, x1, y0, y1, z; + float x_range, y_range; + + nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask); + + blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1; + + nv50_blitctx_pre_blit(blit, nv50); + + nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer); + nv50_blit_set_src(nv50, src, 0, info->src.layer); + + nv50_blitctx_prepare_state(blit); + + nv50_state_validate(nv50, 36); + + x_range = + (float)(info->src.x1 - info->src.x0) / + (float)(info->dst.x1 - info->dst.x0); + y_range = + (float)(info->src.y1 - info->src.y0) / + (float)(info->dst.y1 - info->dst.y0); + + x0 = (float)info->src.x0 - x_range * (float)info->dst.x0; + y0 = (float)info->src.y0 - y_range * (float)info->dst.y0; + + x1 = x0 + 16384.0f * x_range; + y1 = y0 + 16384.0f * y_range; + + x0 *= (float)(1 << nv50_miptree(src)->ms_x); + x1 *= (float)(1 << nv50_miptree(src)->ms_x); + y0 *= (float)(1 << nv50_miptree(src)->ms_y); + y1 *= (float)(1 << nv50_miptree(src)->ms_y); + + z = (float)info->src.layer; + + BEGIN_RING(chan, RING_3D(FP_START_ID), 1); + OUT_RING (chan, + blit->fp.code_base + blit->fp_offset); + + BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); + OUT_RING (chan, 0); + + /* Draw a large triangle in screen coordinates covering the whole + * render target, with scissors defining the destination region. + * The vertex is supplied with non-normalized texture coordinates + * arranged in a way to yield the desired offset and scale. + */ + + BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); + OUT_RING (chan, (info->dst.x1 << 16) | info->dst.x0); + OUT_RING (chan, (info->dst.y1 << 16) | info->dst.y0); + + BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); + OUT_RING (chan, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); + BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); + OUT_RINGf (chan, x0); + OUT_RINGf (chan, y0); + OUT_RINGf (chan, z); + BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); + OUT_RINGf (chan, 0.0f); + OUT_RINGf (chan, 0.0f); + BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); + OUT_RINGf (chan, x1); + OUT_RINGf (chan, y0); + OUT_RINGf (chan, z); + BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); + OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_x); + OUT_RINGf (chan, 0.0f); + BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3); + OUT_RINGf (chan, x0); + OUT_RINGf (chan, y1); + OUT_RINGf (chan, z); + BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2); + OUT_RINGf (chan, 0.0f); + OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_y); + BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1); + OUT_RING (chan, 0); + + /* re-enable normally constant state */ + + BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); + OUT_RING (chan, 1); + + nv50_blitctx_post_blit(nv50, blit); +} + +boolean +nv50_blitctx_create(struct nv50_screen *screen) +{ + screen->blitctx = CALLOC_STRUCT(nv50_blitctx); + if (!screen->blitctx) { + NOUVEAU_ERR("failed to allocate blit context\n"); + return FALSE; + } + + screen->blitctx->screen = screen; + + nv50_blitctx_make_vp(screen->blitctx); + nv50_blitctx_make_fp(screen->blitctx); + + nv50_blitctx_make_sampler(screen->blitctx); + + screen->blitctx->color_mask = 0x1111; + + return TRUE; +} + void nv50_init_surface_functions(struct nv50_context *nv50) { struct pipe_context *pipe = &nv50->base.pipe; pipe->resource_copy_region = nv50_resource_copy_region; + pipe->resource_resolve = nv50_resource_resolve; pipe->clear_render_target = nv50_clear_render_target; pipe->clear_depth_stencil = nv50_clear_depth_stencil; } |