diff options
author | Ben Skeggs <[email protected]> | 2008-06-29 15:59:24 +1000 |
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committer | Ben Skeggs <[email protected]> | 2008-06-29 16:00:42 +1000 |
commit | bf94027fdde51aed476e9bfdd4326aa9040440b0 (patch) | |
tree | 8e74d312e26f19ab34d05d977cf0bb3e2de2239d /src/gallium/drivers/nv50/nv50_state.c | |
parent | 70f0f0ebdfa40de0fe03ca94294d372b9fa4642d (diff) |
nv50: fixes after rebase + commits note on the code that was just pushed.
OK, seems a lot of people have been getting the idea that nouveau is
dying lately - I decided to commit some of the work I've been doing lately
to prove them wrong :) Progress on my side is slow due to lack of time
mainly, but I'm still around.
Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't
work. I've deliberately left all the necessary winsys changes out of the
commits for a very good reason - I don't know what we're going to need from
the DRM exactly yet and don't want to be continually breaking interfaces
as I discover additional requirements. On my side, I think I've gone
through about 3 different DRM interface changes, and have just discovered
that I may need more yet. It'd be very annoying for everyone who uses
nouveau to keep things in sync. Once I've got it sorted - I'll commit a
lot of cool stuff. Stay tuned.
Also, don't look at the shader code.. it's horribly nasty and full of hacks,
I used it as an opportunity to learn G8x GPU programs at the same time.
New semi-decent code is in works, and will follow at some point. :)
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_state.c')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c index 665e3cc80d6..743de089d6f 100644 --- a/src/gallium/drivers/nv50/nv50_state.c +++ b/src/gallium/drivers/nv50/nv50_state.c @@ -121,9 +121,9 @@ nv50_set_sampler_texture(struct pipe_context *pipe, unsigned nr, int i; for (i = 0; i < nr; i++) - pipe_texture_reference(&nv50->miptree[i], pt[i]); + pipe_texture_reference((void *)&nv50->miptree[i], pt[i]); for (i = nr; i < nv50->miptree_nr; i++) - pipe_texture_reference(&nv50->miptree[i], NULL); + pipe_texture_reference((void *)&nv50->miptree[i], NULL); nv50->miptree_nr = nr; nv50->dirty |= NV50_NEW_TEXTURE; |