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authorBen Skeggs <[email protected]>2008-02-16 17:23:12 +1100
committerBen Skeggs <[email protected]>2008-02-16 17:23:12 +1100
commit26add9288c88108e3485ffc57c51ea9bdc0ee719 (patch)
tree925c82d660e68ec0022c67a0b970b41cc98e6b52 /src/gallium/drivers/nv50/nv50_state.c
parent87e3301533aa4d3e6e98db139887ebba3d217f7d (diff)
nouveau: match gallium code reorginisation.
That was... fun..
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_state.c')
-rw-r--r--src/gallium/drivers/nv50/nv50_state.c213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c
new file mode 100644
index 00000000000..99dcab51b26
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_state.c
@@ -0,0 +1,213 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+
+#include "nv50_context.h"
+#include "nv50_state.h"
+
+static void *
+nv50_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void *
+nv50_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_sampler_state_bind(struct pipe_context *pipe, unsigned unit,
+ void *hwcso)
+{
+}
+
+static void
+nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_set_sampler_texture(struct pipe_context *pipe, unsigned unit,
+ struct pipe_texture *pt)
+{
+}
+
+static void *
+nv50_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void *
+nv50_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void *
+nv50_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_vp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void *
+nv50_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ return NULL;
+}
+
+static void
+nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+}
+
+static void
+nv50_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+}
+
+static void
+nv50_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+}
+
+static void
+nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+}
+
+static void
+nv50_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+}
+
+static void
+nv50_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+}
+
+static void
+nv50_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+}
+
+static void
+nv50_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+}
+
+static void
+nv50_set_vertex_buffer(struct pipe_context *pipe, unsigned index,
+ const struct pipe_vertex_buffer *vb)
+{
+}
+
+static void
+nv50_set_vertex_element(struct pipe_context *pipe, unsigned index,
+ const struct pipe_vertex_element *ve)
+{
+}
+
+void
+nv50_init_state_functions(struct nv50_context *nv50)
+{
+ nv50->pipe.create_blend_state = nv50_blend_state_create;
+ nv50->pipe.bind_blend_state = nv50_blend_state_bind;
+ nv50->pipe.delete_blend_state = nv50_blend_state_delete;
+
+ nv50->pipe.create_sampler_state = nv50_sampler_state_create;
+ nv50->pipe.bind_sampler_state = nv50_sampler_state_bind;
+ nv50->pipe.delete_sampler_state = nv50_sampler_state_delete;
+ nv50->pipe.set_sampler_texture = nv50_set_sampler_texture;
+
+ nv50->pipe.create_rasterizer_state = nv50_rasterizer_state_create;
+ nv50->pipe.bind_rasterizer_state = nv50_rasterizer_state_bind;
+ nv50->pipe.delete_rasterizer_state = nv50_rasterizer_state_delete;
+
+ nv50->pipe.create_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_create;
+ nv50->pipe.bind_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_bind;
+ nv50->pipe.delete_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_delete;
+
+ nv50->pipe.create_vs_state = nv50_vp_state_create;
+ nv50->pipe.bind_vs_state = nv50_vp_state_bind;
+ nv50->pipe.delete_vs_state = nv50_vp_state_delete;
+
+ nv50->pipe.create_fs_state = nv50_fp_state_create;
+ nv50->pipe.bind_fs_state = nv50_fp_state_bind;
+ nv50->pipe.delete_fs_state = nv50_fp_state_delete;
+
+ nv50->pipe.set_blend_color = nv50_set_blend_color;
+ nv50->pipe.set_clip_state = nv50_set_clip_state;
+ nv50->pipe.set_constant_buffer = nv50_set_constant_buffer;
+ nv50->pipe.set_framebuffer_state = nv50_set_framebuffer_state;
+ nv50->pipe.set_polygon_stipple = nv50_set_polygon_stipple;
+ nv50->pipe.set_scissor_state = nv50_set_scissor_state;
+ nv50->pipe.set_viewport_state = nv50_set_viewport_state;
+
+ nv50->pipe.set_vertex_buffer = nv50_set_vertex_buffer;
+ nv50->pipe.set_vertex_element = nv50_set_vertex_element;
+}
+