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authorMarcin Slusarz <[email protected]>2012-06-19 23:38:34 +0200
committerMarcin Slusarz <[email protected]>2012-06-20 21:24:53 +0200
commit19fd04f5eaf76f6ea5effa69d91c415bba75ba8e (patch)
tree45468a40cf531e83a5d774683cfac4c390551c8c /src/gallium/drivers/nv50/nv50_shader_state.c
parent7e63b613a5a067462c450338e0bdce5b5976f6f1 (diff)
nv50: fix buffer reuse issues
1) We need to insert a barrier between consecutive transform feedback calls. 2) VBO cache needs to be flushed when TFB output is used as VBO draw input. Fixes Piglit test EXT_transform_feedback/immediate-reuse. Thanks to Christoph Bumiller for pointing out bugs in previous versions of this patch.
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_shader_state.c')
-rw-r--r--src/gallium/drivers/nv50/nv50_shader_state.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c
index 1ddcd3c67e7..586eefe50da 100644
--- a/src/gallium/drivers/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nv50/nv50_shader_state.c
@@ -564,6 +564,12 @@ nv50_stream_output_validate(struct nv50_context *nv50)
return;
}
+ /* previous TFB needs to complete */
+ if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
+ BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
+ PUSH_DATA (push, 0);
+ }
+
ctrl = so->ctrl;
if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;